twosidessmall.x3d

X_ITE X3D Player   Test of mapping a PixelTexture image to an IndexedFaceSet with two short equal length bounding box sides. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). The bounding box for this geometry has two equal length short sides (X and Y) and one longer side (Z). The PixelTexture will be projected onto the bounding box with the S axis corresponding to the long Z axis of the bounding box, and the T axis corresponding to the X axis. The result: the top and bottom of the IndexedFaceSet should have the PixelTexture image, with the bottom of the image along the Z axis, and image point (0,0) of the image at the -Z end of the box.. All remaining faces have the "smeared" end pixels of the front and rear textures

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Original X3D scene: twosidessmall.x3d

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