complex_color_first_texture.x3d

X_ITE X3D Player   Text Color node precedence over Material diffuseColor with greyscale texture present. An ElevationGrid and IndexedFaceSet geometry have a color field defining them as "red". This color field should supersede the Material node diffuseColor field of "blue". Both geometry should be a mixture of red with the greyscale texture.

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Original X3D scene: complex_color_first_texture.x3d

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