<
meta name='
title'
content='
texturetransform.x3d'/>
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meta name='
image'
content='
texturetransform-front.jpg'/>
<
meta name='
reference'
content='
http://www.nist.gov/vrml.html '/>
<
meta name='
reference'
content='
http://xsun.sdct.itl.nist.gov/~mkass/vts/html/vrml.html '/>
<
meta name='
creator'
content='
http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<
meta name='
disclaimer'
content='
This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at
http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<
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translator'
content='
Michael Kass NIST, Don Brutzman NPS'/>
<
meta name='
created'
content='
21 January 2001'/>
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modified'
content='
23 January 2011'/>
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description'
content='
Test of the textureTransform field of the Appearance node by applying rotations of (left to right) 0, 90, 180, 270 and 360 degrees to an ImageTexture mapped to the faces of primitive geometry. The result is (for all geometry faces): the first column of geometry should show the VTS logo with the horizontal texture direction corresponding to the -X coordinate direction, and the vertical texture direction corresponding to -Y direction. The second column of geometry should map the VTS logo with the positive horizontal direction corresponding to the -Y direction, and the positive vertical axis in the +X direction. The third column should show the positive horizontal axis at +45 degrees (counterclockwise) from the +X direction, and the vertical texture direction corresponding to +45 degrees (counterclockwise) from the Y direction. The fourth column should show the positive horizontal texture axis in the +Y direction, and the positive vertical axis in the -X direction. The fifth column should show the VTS logo with the horizontal texture direction corresponding to the -X coordinate direction, and the vertical texture direction corresponding to -Y direction.'/>
<
meta name='
identifier'
content='
http://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/Appearance/texturetransform.x3d '/>
<
meta name='
generator'
content='
X3D-Edit 3.2,
https://savage.nps.edu/X3D-Edit'/>
<
meta name='
license'
content='
../../license.html'/>