Class test_ambeffect_ambientsim

java.lang.Object
ConformanceNist.Lights.DirectionalLight.test_ambeffect_ambientsim

public class test_ambeffect_ambientsim extends Object

This test addresses the effect of the DirectionalLight ambientIntensity on the ambient of a simple object (Sphere). Two spheres are drawn in the local coordinate system and a DirectionaLight is defined to shine on them along the -Z axis. The sphere to the left contains an ambientIntensity 0.3 and the sphere to the right contains an initial ambientIntensity of 1 The ambientIntensity of the light is increased on both spheres as the animation progresses. Since both materials ambientIntensity are constants, at the end of the animation the one to the right will be brigther than the one to the left. This is because at the end of the animation the sphere to the right will have maximum ambient (both material and light ambientIntensity will be 1).

Related links: Catalog page test_ambeffect_ambientsim, source test_ambeffect_ambientsim.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title test_ambeffect_ambientsim.x3d
MovingImage test-ambeffect-ambientsim-movie.mpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
reference Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator Michael Kass NIST, Don Brutzman NPS
translated 21 January 2001
modified 28 August 2023
description This test addresses the effect of the DirectionalLight ambientIntensity on the ambient of a simple object (Sphere). Two spheres are drawn in the local coordinate system and a DirectionaLight is defined to shine on them along the -Z axis. The sphere to the left contains an ambientIntensity 0.3 and the sphere to the right contains an initial ambientIntensity of 1 The ambientIntensity of the light is increased on both spheres as the animation progresses. Since both materials ambientIntensity are constants, at the end of the animation the one to the right will be brigther than the one to the left. This is because at the end of the animation the sphere to the right will have maximum ambient (both material and light ambientIntensity will be 1)
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/DirectionalLight/test_ambeffect_ambientsim.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.