<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='http://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='test-ambeffect-ambientcom-movie.mpg' name='MovingImage'/>
    <meta content='http://www.nist.gov/vrml.html' name='reference'/>
    <meta content='http://xsun.sdct.itl.nist.gov/~mkass/vts/html/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/members.html' name='creator'/>
    <meta content='test-ambeffect-ambientcom.x3d' name='title'/>
    <meta content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.' name='disclaimer'/>
    <meta content='Michael Kass NIST, Don Brutzman NPS' name='translator'/>
    <meta content='21 January 2001' name='translated'/>
    <meta content='12 June 2002' name='modified'/>
    <meta content='This test addresses the effect of the PointLight ambientIntensity on the ambient of a complex object (IndexedFaceSet). Two IndexedFaceSets are drawn in the local coordinate system and a PointLight is defined to shine on them along the -Z axis. The IndexedFaceSet to the left contains an ambientIntensity 0.3 and the one to the right contains an initial ambientIntensity of 1. The ambientIntensity of the light is increased on both geometry as the animation progresses. Since both materials ambientIntensity are constants, at the end of the animation the one to the right will be brigther than the one to the left. This is because at the end of the animation the figure to the right will have maximum ambient (both material and light ambientIntensity will be 1)' name='description'/>
    <meta content='http://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/PointLight/test-ambeffect-ambientcom.x3d' name='identifier'/>
    <meta content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html' name='generator'/>
    <meta content='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <Group>
      <Viewpoint description='Front View'/>
      <Viewpoint description='Right View' orientation='0 1 0 1.57' position='10 0 0'/>
      <Viewpoint description='Rear View' orientation='0 1 0 3.14' position='0 0 -10'/>
      <Viewpoint description='Left View' orientation='0 1 0 -1.57' position='-10 0 0'/>
    </Group>
    <NavigationInfo headlight='false' type='"EXAMINE" "WALK" "FLY" "ANY"'/>
    <Background groundColor='0 0 0' skyColor='1 0 0'/>
    <NavigationInfo headlight='false' type='"EXAMINE" "WALK" "FLY" "ANY"'/>
    <SpotLight beamWidth='1.570796' cutOffAngle='.785398' on='false'/>
    <DirectionalLight on='false'/>
    <Transform scale='0.02 0.02 0.02' translation='-3 1.5 0'>
      <Shape>
        <Appearance DEF='the-appearance'>
          <Material DEF='the-click' ambientIntensity='1' emissiveColor='0 0 1'/>
        </Appearance>
        <Text string='"CLICK HERE TO START"'>
          <FontStyle size='32' style='BOLD'/>
        </Text>
      </Shape>
      <TouchSensor DEF='the-touch' description='touch to activate'/>
    </Transform>
    <TimeSensor DEF='text-time'/>
    <TimeSensor DEF='the-time' cycleInterval='8'/>
    <ScalarInterpolator DEF='the-ambient' key='0.1 0.2 0.4 0.6 0.8 1' keyValue='0.2 0.3 0.4 0.6 0.8 1'/>
    <ColorInterpolator DEF='text-color' key='0 0.5 1' keyValue='0 0 1 1 1 1 0 0 1'/>
    <Group>
      <PointLight DEF='the-light' ambientIntensity='0.2' intensity='0.5' location='0 0 10' radius='50'/>
      <Transform scale='0.7 0.7 0.7' translation='-2.87 -0.147732 0'>
        <Shape>
          <Appearance>
            <Material ambientIntensity='0.3'/>
          </Appearance>
          <IndexedFaceSet DEF='the-set' coordIndex='0 1 3 2 -1 4 5 7 6 -1 6 7 1 0 -1 2 3 5 4 -1 6 0 2 4 -1 1 7 5 3 -1' creaseAngle='0.5'>
            <Coordinate point='-2 1 1 -2 -1 1 2 1 1 2 -1 1 2 1 -1 2 -1 -1 -2 1 -1 -2 -1 -1'/>
          </IndexedFaceSet>
        </Shape>
      </Transform>
      <Transform scale='0.7 0.7 0.7' translation='2.87 -0.147732 0'>
        <Shape>
          <Appearance>
            <Material ambientIntensity='1'/>
          </Appearance>
          <IndexedFaceSet USE='the-set'/>
        </Shape>
      </Transform>
    </Group>
    <ROUTE fromField='touchTime' fromNode='the-touch' toField='startTime' toNode='text-time'/>
    <ROUTE fromField='touchTime' fromNode='the-touch' toField='startTime' toNode='the-time'/>
    <ROUTE fromField='fraction_changed' fromNode='text-time' toField='set_fraction' toNode='text-color'/>
    <ROUTE fromField='value_changed' fromNode='text-color' toField='emissiveColor' toNode='the-click'/>
    <ROUTE fromField='fraction_changed' fromNode='the-time' toField='set_fraction' toNode='the-ambient'/>
    <ROUTE fromField='value_changed' fromNode='the-ambient' toField='ambientIntensity' toNode='the-light'/>
  </Scene>
</X3D>
