<
meta name='
MovingImage'
content='
test-ambeffect-ambientcom-movie.mpg'/>
<
meta name='
reference'
content='
http://www.nist.gov/vrml.html '/>
<
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reference'
content='
http://xsun.sdct.itl.nist.gov/~mkass/vts/html/vrml.html '/>
<
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creator'
content='
http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<
meta name='
title'
content='
test-ambeffect-ambientcom.x3d'/>
<
meta name='
disclaimer'
content='
This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at
http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<
meta name='
translator'
content='
Michael Kass NIST, Don Brutzman NPS'/>
<
meta name='
translated'
content='
21 January 2001'/>
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meta name='
modified'
content='
12 June 2002'/>
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description'
content='
This test addresses the effect of the PointLight ambientIntensity on the ambient of a complex object (IndexedFaceSet). Two IndexedFaceSets are drawn in the local coordinate system and a PointLight is defined to shine on them along the -Z axis. The IndexedFaceSet to the left contains an ambientIntensity 0.3 and the one to the right contains an initial ambientIntensity of 1. The ambientIntensity of the light is increased on both geometry as the animation progresses. Since both materials ambientIntensity are constants, at the end of the animation the one to the right will be brigther than the one to the left. This is because at the end of the animation the figure to the right will have maximum ambient (both material and light ambientIntensity will be 1)'/>
<
meta name='
identifier'
content='
http://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/PointLight/test-ambeffect-ambientcom.x3d '/>
<
meta name='
generator'
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Vrml97ToX3dNist,
http://ovrt.nist.gov/v2_x3d.html'/>
<
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content='
X3D-Edit 3.2,
https://savage.nps.edu/X3D-Edit'/>
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license'
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../../license.html'/>