<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN"   "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersiveversion='3.0xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation=' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='jumpcut_loadworld_noview.x3d'/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='translatorcontent='Michael Kass, NIST'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='30 May 2004'/>
<meta name='descriptioncontent='Test jumpcut to a non-existant viewpoint in Anchor URL.Because a Viewpoint named "NonExistantView" is specified in the url, the browser should disregard any other Viewpoint node in this world, and load the Viewpoint node with DEF name "NonExistantView" as the default Viewpoint. HOWEVER, because this Viewpoint does not exist in this world, it should default to the first found Viewpoint, DEFed as "RightView". The viewer should see a cubic geometry with the word RIGHT displayed on it face, and Text geometry should indicate that the current Viewpoint position is at 10 0 0.'/>
<meta name='identifiercontent=' http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld_noview.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit, http://www.web3d.org/x3d/content/README.X3D-Edit.html'/>
<meta name='licensecontent='../../license.html'/>
</head>
<!--

Index for DEF nodes: AVATARSCRIPT, FrontView, PROX_SENSOR, RearView, TRANS0, TRANS1, TYPESTRING0, TYPESTRING1
Index for Viewpoint images: FrontView, RearView
-->
<Scene>
<NavigationInfo type='EXAMINEtransitionType='"ANIMATE"'/>
<Viewpoint DEF='FrontViewdescription='"FrontView"'/>
<Viewpoint DEF='RearViewdescription='"RearView"orientation='0 1 0 3.14159position='0 0 -10'/>
<Background groundAngle='1.57groundColor='0 0.5 0 0 0.5 0skyColor='0 0 1'/>
<!-- PROX_SENSOR ROUTEs:  [from position_changed to AVATARSCRIPT.printPosition ] [from position_changed to TRANS0.set_translation ] [from orientation_changed to TRANS0.set_rotation ] [from position_changed to TRANS1.set_translation ] [from orientation_changed to TRANS1.set_rotation ] -->
<ProximitySensor DEF='PROX_SENSORsize='1000 1000 1000'/>
<Anchor description='click to reload world with nonexistent viewpoint'
  url=' "jumpcut_loadworld_noview.wrl#NonExistentView" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld_noview.wrl#NonExistentView" "jumpcut_loadworld_noview.x3d#NonExistentView" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld_noview.x3d#NonExistentView" '>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='0 1 2 3 -1texCoordIndex='0 1 2 3 -1'>
<Coordinate point='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
<TextureCoordinate point='0 0 1 0 1 1 0 1'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='1 7 4 2 -1texCoordIndex='0 1 2 3 -1'>
<Coordinate point='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
<TextureCoordinate point='0 0 1 0 1 1 0 1'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='7 6 5 4 -1texCoordIndex='0 1 2 3 -1'>
<Coordinate point='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
<TextureCoordinate point='0 0 1 0 1 1 0 1'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='0 3 5 6 -1texCoordIndex='1 2 3 0 -1'>
<Coordinate point='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
<TextureCoordinate point='0 0 1 0 1 1 0 1'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='3 2 4 5 -1texCoordIndex='0 1 2 3 -1'>
<Coordinate point='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
<TextureCoordinate point='0 0 1 0 1 1 0 1'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='0 6 7 1 -1texCoordIndex='3 0 1 2 -1'>
<Coordinate point='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
<TextureCoordinate point='0 0 1 0 1 1 0 1'/>
</IndexedFaceSet>
</Shape>
</Anchor>
<!-- TRANS0 ROUTEs:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
<Transform DEF='TRANS0'>
<Transform translation='-10 -4 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING0string='"current position is:"solid='true'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<!-- TRANS1 ROUTEs:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
<Transform DEF='TRANS1'>
<Transform translation='-10 -5 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING1solid='true'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<!-- AVATARSCRIPT ROUTE:  [from PROX_SENSOR.position_changed to printPosition ] -->
<Script DEF='AVATARSCRIPTdirectOutput='true'
  url=' "jumpcut_loadworld_noview.js" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld_noview.js" '>
<field name='typestring1type='SFNodeaccessType='initializeOnly'>
<Text USE='TYPESTRING1solid='true'/>
</field>
<field name='printPositiontype='SFVec3faccessType='inputOnly'/>
</Script>
<ROUTE fromNode='PROX_SENSORfromField='position_changedtoNode='AVATARSCRIPTtoField='printPosition'/>
<ROUTE fromNode='PROX_SENSORfromField='position_changedtoNode='TRANS0toField='set_translation'/>
<ROUTE fromNode='PROX_SENSORfromField='orientation_changedtoNode='TRANS0toField='set_rotation'/>
<ROUTE fromNode='PROX_SENSORfromField='position_changedtoNode='TRANS1toField='set_translation'/>
<ROUTE fromNode='PROX_SENSORfromField='orientation_changedtoNode='TRANS1toField='set_rotation'/>
</Scene>
</X3D>
<!--

Index for DEF nodes: AVATARSCRIPT, FrontView, PROX_SENSOR, RearView, TRANS0, TRANS1, TYPESTRING0, TYPESTRING1
Index for Viewpoint images: FrontView, RearView
-->

<!-- Tag color codes: <Node DEF='idName' attribute='value'/> -->