<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersiveversion='3.0xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation=' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='jump_true.x3d'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://xsun.sdct.itl.nist.gov/~mkass/vts/html/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='27 February 2011'/>
<meta name='descriptioncontent='Test jump equal to true. This world tests jump = true field of a Viewpoint node. Initially, a FRONT Viewpoint is bound in this world. This is indicated by a cube geometry displaying the word FRONT on its face, Text at the bottom of the world indicating that the Viewpoint position is 0 0 10, and Text at the top of the world indicating the the FRONT viewpoint is bound to the top of the stack. Passing the pointing device over the cube should cause a "jumpcut" to the RIGHT Viewpoint. The word RIGHT should appear on the cube, Text at the bottom of the world should show the new Viewpoint position to be 10 0 0, and Text at the top of the world should indicate that the RIGHT Viewpoint is now bound to the top of the Viewpoint stack.'/>
<meta name='identifiercontent=' http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jump_true.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!-- -->
<Scene>
<Background groundAngle='1.57groundColor='0 0.5 0 0 0.5 0skyColor='0 0 1'/>
<NavigationInfo type='"EXAMINE"transitionType='"ANIMATE"'/>
<!-- VIEW1 ROUTE:  [from isBound to AVATARSCRIPT.printFrontView ] -->
<Viewpoint DEF='VIEW1description='Front View'/>
<!-- VIEW2 ROUTEs:  [from TOUCH.isOver to set_bind ] [from isBound to AVATARSCRIPT.printRightView ] -->
<Viewpoint DEF='VIEW2description='Right Vieworientation='0 1 0 1.57position='10 0 0'/>
<!-- PROX_SENSOR ROUTEs:  [from position_changed to AVATARSCRIPT.printPosition ] [from position_changed to TRANS0.set_translation ] [from orientation_changed to TRANS0.set_rotation ] [from position_changed to TRANS1.set_translation ] [from orientation_changed to TRANS1.set_rotation ] [from position_changed to TRANS2.set_translation ] [from orientation_changed to TRANS2.set_rotation ] -->
<ProximitySensor DEF='PROX_SENSORsize='100 100 100'/>
<Group>
<!-- TOUCH ROUTE:  [from isOver to VIEW2.set_bind ] -->
<TouchSensor DEF='TOUCHdescription='touch to activate'/>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='0 1 2 3 -1texCoordIndex='0 1 2 3 -1'>
<Coordinate DEF='UnitCubepoint='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
<TextureCoordinate DEF='SquareTexCoordpoint='0 0 1 0 1 1 0 1'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='1 7 4 2 -1texCoordIndex='0 1 2 3 -1'>
<Coordinate USE='UnitCube'/>
<TextureCoordinate USE='SquareTexCoord'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='7 6 5 4 -1texCoordIndex='0 1 2 3 -1'>
<Coordinate USE='UnitCube'/>
<TextureCoordinate USE='SquareTexCoord'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='0 3 5 6 -1texCoordIndex='1 2 3 0 -1'>
<Coordinate USE='UnitCube'/>
<TextureCoordinate USE='SquareTexCoord'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='3 2 4 5 -1texCoordIndex='0 1 2 3 -1'>
<Coordinate USE='UnitCube'/>
<TextureCoordinate USE='SquareTexCoord'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='0 6 7 1 -1texCoordIndex='3 0 1 2 -1'>
<Coordinate USE='UnitCube'/>
<TextureCoordinate USE='SquareTexCoord'/>
</IndexedFaceSet>
</Shape>
</Group>
<!-- TRANS0 ROUTEs:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
<Transform DEF='TRANS0'>
<Transform translation='-10 -4 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING0string='"current position is:"solid='false'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<!-- TRANS1 ROUTEs:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
<Transform DEF='TRANS1'>
<Transform translation='-10 -5 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING1string='"message from Script is inserted here"solid='false'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<!-- TRANS2 ROUTEs:  [from PROX_SENSOR.position_changed to set_translation ] [from PROX_SENSOR.orientation_changed to set_rotation ] -->
<Transform DEF='TRANS2'>
<Transform translation='-10 4 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING2string='"message from Script is inserted here"solid='false'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<!-- AVATARSCRIPT ROUTEs:  [from PROX_SENSOR.position_changed to printPosition ] [from VIEW1.isBound to printFrontView ] [from VIEW2.isBound to printRightView ] -->
<Script DEF='AVATARSCRIPTdirectOutput='true'
  url=' "jump_true.js" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jump_true.js" '>
<field name='typestring1type='SFNodeaccessType='initializeOnly'>
<Text USE='TYPESTRING1solid='false'/>
</field>
<field name='typestring2type='SFNodeaccessType='initializeOnly'>
<Text USE='TYPESTRING2solid='false'/>
</field>
<field name='printPositiontype='SFVec3faccessType='inputOnly'/>
<field name='printFrontViewtype='SFBoolaccessType='inputOnly'/>
<field name='printRightViewtype='SFBoolaccessType='inputOnly'/>
<field name='commatype='SFStringvalue=',accessType='initializeOnly'/>
<field name='frontIsBoundtype='MFStringvalue='Front Viewpoint is boundaccessType='initializeOnly'/>
<field name='rightIsBoundtype='MFStringvalue='Right Viewpoint is boundaccessType='initializeOnly'/>
</Script>
<ROUTE fromNode='PROX_SENSORfromField='position_changedtoNode='AVATARSCRIPTtoField='printPosition'/>
<ROUTE fromNode='PROX_SENSORfromField='position_changedtoNode='TRANS0toField='set_translation'/>
<ROUTE fromNode='PROX_SENSORfromField='orientation_changedtoNode='TRANS0toField='set_rotation'/>
<ROUTE fromNode='PROX_SENSORfromField='position_changedtoNode='TRANS1toField='set_translation'/>
<ROUTE fromNode='PROX_SENSORfromField='orientation_changedtoNode='TRANS1toField='set_rotation'/>
<ROUTE fromNode='PROX_SENSORfromField='position_changedtoNode='TRANS2toField='set_translation'/>
<ROUTE fromNode='PROX_SENSORfromField='orientation_changedtoNode='TRANS2toField='set_rotation'/>
<ROUTE fromNode='TOUCHfromField='isOvertoNode='VIEW2toField='set_bind'/>
<ROUTE fromNode='VIEW1fromField='isBoundtoNode='AVATARSCRIPTtoField='printFrontView'/>
<ROUTE fromNode='VIEW2fromField='isBoundtoNode='AVATARSCRIPTtoField='printRightView'/>
</Scene>
</X3D>
<!--

Index for DEF nodes: AVATARSCRIPT, PROX_SENSOR, SquareTexCoord, TOUCH, TRANS0, TRANS1, TRANS2, TYPESTRING0, TYPESTRING1, TYPESTRING2, UnitCube, VIEW1, VIEW2
Index for Viewpoint images: VIEW1, VIEW2
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/> -->