<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='http://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='jump_false.x3d' name='title'/>
    <meta content='http://www.nist.gov/vrml.html' name='reference'/>
    <meta content='http://xsun.sdct.itl.nist.gov/~mkass/vts/html/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/members.html' name='creator'/>
    <meta content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.' name='disclaimer'/>
    <meta content='Michael Kass NIST, Don Brutzman NPS' name='translator'/>
    <meta content='21 January 2001' name='translated'/>
    <meta content='6 February 2011' name='modified'/>
    <meta content='Test jump equal to false. This world tests jump = false field of a Viewpoint node. Initially, a FRONT Viewpoint is bound in this world. This is indicated by a cube geometry displaying the word FRONT on its face, Text at the bottom of the world indicating that the Viewpoint position is 0 0 10, and Text at the top of the world indicating the the FRONT viewpoint is bound to the top of the stack. Passing the pointing device over the cube should NOT cause a "jumpcut" to the RIGHT Viewpoint. The word FRONT should still appear on the cube, Text at the bottom of the world should show the Viewpoint position to STILL BE 0 0 10, but Text at the top of the world should indicate that the RIGHT Viewpoint is now bound to the top of the Viewpoint stack.' name='description'/>
    <meta content='http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jump_false.x3d' name='identifier'/>
    <meta content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html' name='generator'/>
    <meta content='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <Background groundAngle='1.57' groundColor='0 0.5 0 0 0.5 0' skyColor='0 0 1'/>
    <NavigationInfo type='"EXAMINE"'/>
    <Viewpoint DEF='VIEW1' description='Front View' jump='false'/>
    <Viewpoint DEF='VIEW2' description='Right View' jump='false' orientation='0 1 0 1.57' position='10 0 0'/>
    <ProximitySensor DEF='PROX_SENSOR' size='100 100 100'/>
    <Group>
      <TouchSensor DEF='TOUCH' description='touch to trigger'/>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"front.jpg" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/front.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='0 1 2 3 -1' texCoordIndex='0 1 2 3 -1'>
          <Coordinate DEF='CoordinateValues' point='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
          <TextureCoordinate DEF='TextureCoordinateValues' point='0 0 1 0 1 1 0 1'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"right.jpg" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/right.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='1 7 4 2 -1' texCoordIndex='0 1 2 3 -1'>
          <Coordinate USE='CoordinateValues'/>
          <TextureCoordinate USE='TextureCoordinateValues'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"rear.jpg" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/rear.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='7 6 5 4 -1' texCoordIndex='0 1 2 3 -1'>
          <Coordinate USE='CoordinateValues'/>
          <TextureCoordinate USE='TextureCoordinateValues'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"left.jpg" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/left.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='0 3 5 6 -1' texCoordIndex='1 2 3 0 -1'>
          <Coordinate USE='CoordinateValues'/>
          <TextureCoordinate USE='TextureCoordinateValues'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"top.jpg" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/top.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='3 2 4 5 -1' texCoordIndex='0 1 2 3 -1'>
          <Coordinate USE='CoordinateValues'/>
          <TextureCoordinate USE='TextureCoordinateValues'/>
        </IndexedFaceSet>
      </Shape>
      <Shape>
        <Appearance>
          <Material/>
          <ImageTexture url='"bottom.jpg" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/bottom.jpg"'/>
        </Appearance>
        <IndexedFaceSet coordIndex='0 6 7 1 -1' texCoordIndex='3 0 1 2 -1'>
          <Coordinate USE='CoordinateValues'/>
          <TextureCoordinate USE='TextureCoordinateValues'/>
        </IndexedFaceSet>
      </Shape>
    </Group>
    <Transform DEF='TRANS0'>
      <Transform translation='-10 -4 -20'>
        <Shape>
          <Appearance>
            <Material/>
          </Appearance>
          <Text DEF='TYPESTRING0' string='"current position is:"'>
            <FontStyle style='BOLD'/>
          </Text>
        </Shape>
      </Transform>
    </Transform>
    <Transform DEF='TRANS1'>
      <Transform translation='-10 -5 -20'>
        <Shape>
          <Appearance>
            <Material/>
          </Appearance>
          <Text DEF='TYPESTRING1' string='"(avatar position)"'>
            <FontStyle style='BOLD'/>
          </Text>
        </Shape>
      </Transform>
    </Transform>
    <Transform DEF='TRANS2'>
      <Transform translation='-10 4 -20'>
        <Shape>
          <Appearance>
            <Material/>
          </Appearance>
          <Text DEF='TYPESTRING2' string='"(bound Viewpoint)"'>
            <FontStyle style='BOLD'/>
          </Text>
        </Shape>
      </Transform>
    </Transform>
    <Script DEF='AVATARSCRIPT' directOutput='true' url='"jump_false.js" "http://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jump_false.js"'>
      <field accessType='initializeOnly' name='typestring1' type='SFNode'>
        <Text USE='TYPESTRING1'/>
      </field>
      <field accessType='initializeOnly' name='typestring2' type='SFNode'>
        <Text USE='TYPESTRING2'/>
      </field>
      <field accessType='inputOnly' name='printPosition' type='SFVec3f'/>
      <field accessType='inputOnly' name='printFrontView' type='SFBool'/>
      <field accessType='inputOnly' name='printRightView' type='SFBool'/>
      <field accessType='initializeOnly' name='comma' type='SFString' value=','/>
      <field accessType='initializeOnly' name='frontIsBound' type='MFString' value='Front Viewpoint is bound'/>
      <field accessType='initializeOnly' name='rightIsBound' type='MFString' value='Right Viewpoint is bound'/>
    </Script>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='printPosition' toNode='AVATARSCRIPT'/>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='set_translation' toNode='TRANS0'/>
    <ROUTE fromField='orientation_changed' fromNode='PROX_SENSOR' toField='set_rotation' toNode='TRANS0'/>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='set_translation' toNode='TRANS1'/>
    <ROUTE fromField='orientation_changed' fromNode='PROX_SENSOR' toField='set_rotation' toNode='TRANS1'/>
    <ROUTE fromField='position_changed' fromNode='PROX_SENSOR' toField='set_translation' toNode='TRANS2'/>
    <ROUTE fromField='orientation_changed' fromNode='PROX_SENSOR' toField='set_rotation' toNode='TRANS2'/>
    <ROUTE fromField='isOver' fromNode='TOUCH' toField='set_bind' toNode='VIEW2'/>
    <ROUTE fromField='isBound' fromNode='VIEW1' toField='printFrontView' toNode='AVATARSCRIPT'/>
    <ROUTE fromField='isBound' fromNode='VIEW2' toField='printRightView' toNode='AVATARSCRIPT'/>
  </Scene>
</X3D>
