<
meta name='
image'
content='
greyscale_Color-front.jpg'/>
<
meta name='
image'
content='
greyscale_Color-rear.jpg'/>
<
meta name='
image'
content='
greyscale_Color-top.jpg'/>
<
meta name='
image'
content='
greyscale_Color-bottom.jpg'/>
<
meta name='
image'
content='
greyscale_Color-left.jpg'/>
<
meta name='
image'
content='
greyscale_Color-right.jpg'/>
<
meta name='
creator'
content='
http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<
meta name='
title'
content='
greyscale_Color.x3d'/>
<
meta name='
disclaimer'
content='
This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at
http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<
meta name='
translator'
content='
Michael Kass, NIST'/>
<
meta name='
translated'
content='
21 January 2001'/>
<
meta name='
modified'
content='
12 June 2002'/>
<
meta name='
description'
content='
Test browser ability to combine a greyscale PixelTexture image and a "red" Color node onto the faces of primative geometry.A combined red and greyscale version of the checkerboard image should map onto a sphere, cone, box and cylinder.The lower left and upper right squares in the checkerboard are red, and the upper left and lower right squares are reddish-grey.For the sphere, the texture should cover the entire surface, and wrap counterclockwise from the back of the sphere. For the cone, the texture should wrap counterclockwise (from above) starting at the back of the cone. A circle cutout of the texture is applied right side up to the base of the cone when the cone is tilted toward the -z axis. For the cylinder, the texture should wrap counterclockwise (from above) starting at the back of the cylinder. A circle cutout of the texture is applied right side up to the top and bottom caps of the cylinder.For the box, the texture should be applied right side up in its entirety to each face of the box.'/>
<
meta name='
identifier'
content='
http://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/PixelTexture/greyscale_Color.x3d '/>
<
meta name='
generator'
content='
Vrml97ToX3dNist,
http://ovrt.nist.gov/v2_x3d.html'/>
<
meta name='
generator'
content='
X3D-Edit,
http://www.web3d.org/x3d/content/README.X3D-Edit.html'/>
<
meta name='
license'
content='
../../license.html'/>