<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interchangeversion='3.0xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation=' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='imagecontent='3sides-front.jpg'/>
<meta name='imagecontent='3sides-rear.jpg'/>
<meta name='imagecontent='3sides-top.jpg'/>
<meta name='imagecontent='3sides-bottom.jpg'/>
<meta name='imagecontent='3sides-left.jpg'/>
<meta name='imagecontent='3sides-right.jpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://xsun.sdct.itl.nist.gov/~mkass/vts/html/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='titlecontent='3sides.x3d'/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='16 January 2011'/>
<meta name='descriptioncontent='Test of mappping a PixelTexture image to an IndexedFaceSet with three equal length bounding box sides. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). The bounding box for this geometry is equal length on all sides. By default the PixelTexture should map the S (horizontal) axis to the X axis, and the T (vertical) axis to the Y axis. The PixelTexture should map horizontally to the front and rear faces of the IndexedFaceSet. All remaining faces have the "smeared" end pixels of the front and rear textures.'/>
<meta name='identifiercontent=' http://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/PixelTexture/3sides.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<Scene>
<NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"transitionType='"ANIMATE"'/>
<Shape>
<Appearance>
<Material/>
<PixelTexture image='2 2 3 0xFF0000 0xFFFF00 0xFFFF00 0xFF0000'/>
</Appearance>
<IndexedFaceSet colorPerVertex='falsecreaseAngle='0.5coordIndex='0 1 3 2 -1 4 5 7 6 -1 6 7 1 0 -1 2 3 5 4 -1 6 0 2 4 -1 1 7 5 3 -1'>
<Color color='1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0'/>
<Coordinate point='-2 2 2 -2 -2 2 2 2 2 2 -2 2 2 2 -2 2 -2 -2 -2 2 -2 -2 -2 -2'/>
</IndexedFaceSet>
</Shape>
</Scene>
</X3D>

<!-- Color key: <X3dNode field='value'/> matches <XmlElement attribute='value'/> -->