<
meta name='
image'
content='
2sidessmall-front.jpg'/>
<
meta name='
image'
content='
2sidessmall-rear.jpg'/>
<
meta name='
image'
content='
2sidessmall-top.jpg'/>
<
meta name='
image'
content='
2sidessmall-bottom.jpg'/>
<
meta name='
image'
content='
2sidessmall-left.jpg'/>
<
meta name='
image'
content='
2sidessmall-right.jpg'/>
<
meta name='
reference'
content='
http://www.nist.gov/vrml.html '/>
<
meta name='
reference'
content='
http://xsun.sdct.itl.nist.gov/~mkass/vts/html/vrml.html '/>
<
meta name='
creator'
content='
http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<
meta name='
title'
content='
2sidessmall.x3d'/>
<
meta name='
disclaimer'
content='
This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at
http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<
meta name='
translator'
content='
Michael Kass NIST, Don Brutzman NPS'/>
<
meta name='
translated'
content='
21 January 2001'/>
<
meta name='
modified'
content='
16 January 2011'/>
<
meta name='
description'
content='
Test of mapping a PixelTexture image to an IndexedFaceSet with two short equal length bounding box sides. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). The bounding box for this geometry has two equal length short sides (X and Y) and one longer side (Z). The PixelTexture will be projected onto the bounding box with the S axis corresponding to the long Z axis of the bounding box, and the T axis corresponding to the X axis. The result: the top and bottom of the IndexedFaceSet should have the PixelTexture image, with the bottom of the image along the Z axis, and image point (0,0) of the image at the -Z end of the box.. All remaining faces have the "smeared" end pixels of the front and rear textures'/>
<
meta name='
identifier'
content='
http://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/PixelTexture/2sidessmall.x3d '/>
<
meta name='
generator'
content='
Vrml97ToX3dNist,
http://ovrt.nist.gov/v2_x3d.html'/>
<
meta name='
generator'
content='
X3D-Edit 3.2,
https://savage.nps.edu/X3D-Edit'/>
<
meta name='
license'
content='
../../license.html'/>