<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interchange' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='http://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='2sidesbig-front.jpg' name='image'/>
    <meta content='2sidesbig-rear.jpg' name='image'/>
    <meta content='2sidesbig-top.jpg' name='image'/>
    <meta content='2sidesbig-bottom.jpg' name='image'/>
    <meta content='2sidesbig-left.jpg' name='image'/>
    <meta content='2sidesbig-right.jpg' name='image'/>
    <meta content='http://www.nist.gov/vrml.html' name='reference'/>
    <meta content='http://xsun.sdct.itl.nist.gov/~mkass/vts/html/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/members.html' name='creator'/>
    <meta content='2sidesbig.x3d' name='title'/>
    <meta content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.' name='disclaimer'/>
    <meta content='Michael Kass NIST, Don Brutzman NPS' name='translator'/>
    <meta content='21 January 2001' name='translated'/>
    <meta content='16 January 2011' name='modified'/>
    <meta content='Test of mapping a PixelTexture image to an IndexedFaceSet with two long equal length bounding box sides. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). The bounding box for this geometry has two equal length long sides (Y and Z) and one short side (X). The PixelTexture will be projected onto the bounding box with the S (image horizontal) axis parallel with the Y axis, the T (image vertical) axis parallel to the Z axis. The result: the PixelTexture should appear "sideways" on the sides of the IndexedFaceSet, with the bottom of the logo along the Y axis, and image point (0,0) at the lower end of the Y axis. All remaining faces have the "smeared" end pixels of the front and rear textures each face of the box.' name='description'/>
    <meta content='http://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/PixelTexture/2sidesbig.x3d' name='identifier'/>
    <meta content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html' name='generator'/>
    <meta content='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/>
    <Shape>
      <Appearance>
        <Material/>
        <PixelTexture image='2 2 3 0xFF0000 0xFFFF00 0xFFFF00 0xFF0000'/>
      </Appearance>
      <IndexedFaceSet colorPerVertex='false' coordIndex='0 1 3 2 -1 4 5 7 6 -1 6 7 1 0 -1 2 3 5 4 -1 6 0 2 4 -1 1 7 5 3 -1' creaseAngle='0.5'>
        <Color color='1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0'/>
        <Coordinate point='-1 2 2 -1 -2 2 1 2 2 1 -2 2 1 2 -2 1 -2 -2 -1 2 -2 -1 -2 -2'/>
      </IndexedFaceSet>
    </Shape>
  </Scene>
</X3D>
