Class EspduTransformPrototypes

java.lang.Object
Basic.DistributedInteractiveSimulation.EspduTransformPrototypes

public class EspduTransformPrototypes extends Object

Prototype definition for EspduTransform which handles network communications for multiple DIS Prototype Data Units (PDUs): EntityState, Collision, Detonate, Fire, CreateEntity and RemoveEntity. Also contains EspduTransformTrace which compatibly adds billboarded text-trace capabilities for run-time debugging inside a scene.

Related links: Catalog page EspduTransformPrototypes, source EspduTransformPrototypes.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title EspduTransformPrototypes.x3d
description Prototype definition for EspduTransform which handles network communications for multiple DIS Prototype Data Units (PDUs): EntityState, Collision, Detonate, Fire, CreateEntity and RemoveEntity. Also contains EspduTransformTrace which compatibly adds billboarded text-trace capabilities for run-time debugging inside a scene.
creator Don Brutzman, Don McGregor, and Duane Davis
created 7 December 2001
modified 14 October 2023
warning under development but mostly complete. need articulationParameters and miscellany fields connected. ROUTE firstFired1/2 to sound node?
reference /vrtp/mil/navy/nps/dis/EspduTransformPROTO.wrl
reference /vrtp/mil/navy/nps/dis/EspduTransform.java
reference https://www.web3d.org/WorkingGroups/vrtp/mil/navy/nps/dis/EspduTransform.java
reference https://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation/ExternProtoDeclareDefinitions.x3d
reference DIS Find-It-Fast Guide at Simulation Interoperability Standards Organization (SISO)
reference available via https://www.sisostds.org/DigitalLibrary.aspx?EntryId=16568
identifier https://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation/EspduTransformPrototypes.x3d
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.