| 1 |
<?xml version="1.0" encoding="UTF-8"?>
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| 2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
| 3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
| 4 | <head> |
| 5 | <meta name='title' content=' EventUtilityPrototypes.x3d '/> |
| 6 | <meta name='description' content='Event utility node prototypes for boolean filtering and other event utility nodes.'/> |
| 7 | <meta name='creator' content='Nick Polys, Tony Parisi, Don Brutzman, Justin Couch'/> |
| 8 | <meta name='created' content='25 September 2002'/> |
| 9 | <meta name='modified' content='20 January 2020'/> |
| 10 | <meta name=' warning ' content=' Under development, IntegerTrigger example needed. '/> |
| 11 | <meta name='reference' content=' EventUtilityExamples.x3d '/> |
| 12 | <meta name='subject' content='BooleanFilter BooleanToggle BooleanTrigger IntegerTrigger TimeTrigger'/> |
| 13 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Basic/development/EventUtilityPrototypes.x3d '/> |
| 14 | <meta name='generator' content='X3D-Edit 3.3, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
| 15 | <meta name='license' content='../license.html'/> |
| 16 | </head> |
| 17 | <Scene> |
| 18 | <WorldInfo title='EventUtilityPrototypes.x3d'/> |
| 19 | <ProtoDeclare name='BooleanFilter' appinfo='BooleanFilter selectively passes true false or negated events.'> |
| 20 | <ProtoInterface> |
| 21 |
<field name='set_boolean' type='SFBool' accessType='inputOnly'
appinfo='set_boolean is the input value to be filtered.'/> |
| 22 |
<field name='inputTrue' type='SFBool' accessType='outputOnly'
appinfo='inputTrue only passes a true value when set_boolean input is true.'/> |
| 23 |
<field name='inputFalse' type='SFBool' accessType='outputOnly'
appinfo='inputFalse only passes a false value when set_boolean is false.'/> |
| 24 |
<field name='inputNegate' type='SFBool' accessType='outputOnly'
appinfo='inputNegate provides opposite value by negating set_boolean input.'/> |
| 25 | </ProtoInterface> |
| 26 | <ProtoBody> |
| 27 | <Script DEF='BooleanFilterScript'> |
| 28 | <field name='set_boolean' type='SFBool' accessType='inputOnly'/> |
| 29 | <field name='inputTrue' type='SFBool' accessType='outputOnly'/> |
| 30 | <field name='inputFalse' type='SFBool' accessType='outputOnly'/> |
| 31 | <field name='inputNegate' type='SFBool' accessType='outputOnly'/> |
| 32 | <IS> |
| 33 | <connect nodeField='set_boolean' protoField='set_boolean'/> |
| 34 | <connect nodeField='inputTrue' protoField='inputTrue'/> |
| 35 | <connect nodeField='inputFalse' protoField='inputFalse'/> |
| 36 | <connect nodeField='inputNegate' protoField='inputNegate'/> |
| 37 | </IS> |
<![CDATA[
ecmascript:
function set_boolean (value, timestamp)
{
if (value) inputTrue = value;
else inputFalse = value;
inputNegate = !value;
// if (value) Browser.println ('[BooleanFilter] set_boolean=' + value + ', inputTrue=' + inputTrue + ', inputNegate=' + inputNegate);
// else Browser.println ('[BooleanFilter] set_boolean=' + value + ', inputFalse=' + inputFalse + ', inputNegate=' + inputNegate);
}
]]>
|
|
| 39 | </Script> |
| 40 | </ProtoBody> |
| 41 | </ProtoDeclare> |
| 42 | <!-- ======================================== --> |
| 43 | <ProtoDeclare name='BooleanToggle' appinfo='BooleanToggle maintains state and negates output when a true input is provided.'> |
| 44 | <ProtoInterface> |
| 45 |
<field name='set_boolean' type='SFBool' accessType='inputOnly'
appinfo='If set_boolean input is true toggle state.'/> |
| 46 |
<field name='set_toggle' type='SFBool' accessType='inputOnly'
appinfo='Reset persistent state value.'/> |
| 47 |
<field name='toggle' type='SFBool' value='false' accessType='initializeOnly'
appinfo='Persistent state value that gets toggled or reset.'/> |
| 48 |
<field name='toggle_changed' type='SFBool' accessType='outputOnly'
appinfo='Output toggled persistent state value.'/> |
| 49 | <!-- warning: toggle depends on exposedField functionality in Script node, not compatible with VRML 97. implemented as inputOnly/initializeOnly/outputOnly triplet. --> |
| 50 | </ProtoInterface> |
| 51 | <ProtoBody> |
| 52 | <Group> |
| 53 | <Script DEF='BooleanToggleScript'> |
| 54 | <field name='set_boolean' type='SFBool' accessType='inputOnly'/> |
| 55 | <field name='set_toggle' type='SFBool' accessType='inputOnly'/> |
| 56 | <field name='toggle' type='SFBool' value='false' accessType='initializeOnly'/> |
| 57 | <field name='toggle_changed' type='SFBool' accessType='outputOnly'/> |
| 58 | <field name='traceEnabled' type='SFBool' value='false' accessType='initializeOnly'/> |
| 59 | <IS> |
| 60 | <connect nodeField='set_boolean' protoField='set_boolean'/> |
| 61 | <connect nodeField='set_toggle' protoField='set_toggle'/> |
| 62 | <connect nodeField='toggle_changed' protoField='toggle_changed'/> |
| 63 | </IS> |
<![CDATA[
ecmascript:
function initialize ()
{
if (traceEnabled) Browser.println ('[BooleanToggle] toggle=' + toggle);
}
function set_boolean (value, timestamp)
{
if (value == true) // only toggle on true input
{
if (toggle == true) toggle = false;
else toggle = true;
}
toggle_changed = toggle;
// Browser.println ('[BooleanToggle] traceEnabled=' + traceEnabled);
if (traceEnabled) Browser.println ('[BooleanToggle] set_boolean=' + value + ', toggle=' + toggle);
}
function set_toggle (value, timestamp)
{
toggle = value;
toggle_changed = toggle;
if (traceEnabled) Browser.println ('[BooleanToggle] set_toggle=' + set_toggle);
}
]]>
|
|
| 65 | </Script> |
| 66 | </Group> |
| 67 | </ProtoBody> |
| 68 | </ProtoDeclare> |
| 69 | <!-- ======================================== --> |
| 70 | <ProtoDeclare name='BooleanTrigger' appinfo='BooleanTrigger converts time events to boolean true events.'> |
| 71 | <ProtoInterface> |
| 72 |
<field name='set_triggerTime' type='SFTime' accessType='inputOnly'
appinfo='set_triggerTime provides input time event typical event sent is TouchSensor touchTime.'/> |
| 73 |
<field name='triggerTrue' type='SFBool' accessType='outputOnly'
appinfo='triggerTrue outputs a true value whenever a triggerTime event is received.'/> |
| 74 | </ProtoInterface> |
| 75 | <ProtoBody> |
| 76 | <Script DEF='TriggerBooleanScript'> |
| 77 | <field name='set_triggerTime' type='SFTime' accessType='inputOnly'/> |
| 78 | <field name='triggerTrue' type='SFBool' accessType='outputOnly'/> |
| 79 | <IS> |
| 80 | <connect nodeField='set_triggerTime' protoField='set_triggerTime'/> |
| 81 | <connect nodeField='triggerTrue' protoField='triggerTrue'/> |
| 82 | </IS> |
<![CDATA[
ecmascript:
function set_triggerTime (value, timestamp)
{
triggerTrue = true;
// Browser.println ('triggerTrue = true');
}
]]>
|
|
| 84 | </Script> |
| 85 | </ProtoBody> |
| 86 | </ProtoDeclare> |
| 87 | <!-- ======================================== --> |
| 88 | <ProtoDeclare name='IntegerTrigger' appinfo='IntegerTrigger converts boolean true or time input events to integer value (suitable for Switch node).'> |
| 89 | <ProtoInterface> |
| 90 |
<field name='set_boolean' type='SFBool' accessType='inputOnly'
appinfo='If set_boolean input is true trigger output of integer value.'/> |
| 91 |
<field name='set_integerKey' type='SFInt32' accessType='inputOnly'
appinfo='Resets value used for output when triggered later.'/> |
| 92 |
<field name='integerKey' type='SFInt32' value='-1' accessType='inputOutput'
appinfo='integerKey is value for output when triggered.'/> |
| 93 |
<field name='integerKey_changed' type='SFInt32' accessType='outputOnly'
appinfo='Reports change in integerKey value.'/> |
| 94 |
<field name='triggerValue' type='SFInt32' accessType='outputOnly'
appinfo='triggerValue provides integer event output matching integerKey when true set_boolean received.'/> |
| 95 | </ProtoInterface> |
| 96 | <ProtoBody> |
| 97 | <Group> |
| 98 |
<!-- Switch
IntegerKeyHolder is a DEF node that has 1 USE node: USE_1 -->
<Switch DEF='IntegerKeyHolder' whichChoice='-1'> |
| 99 | <IS> |
| 100 | <connect nodeField='whichChoice' protoField='integerKey'/> |
| 101 | </IS> |
| 102 | </Switch> |
| 103 | <Script DEF='TriggerIntegerScript' directOutput='true'> |
| 104 | <field name='set_boolean' type='SFBool' accessType='inputOnly'/> |
| 105 | <field name='set_integerKey' type='SFInt32' accessType='inputOnly'/> |
| 106 | <field name='integerKeyHolderNode' type='SFNode' accessType='initializeOnly'> |
| 107 | <Switch USE='IntegerKeyHolder'/> |
| 108 | </field> |
| 109 | <field name='integerKey_changed' type='SFInt32' accessType='outputOnly'/> |
| 110 | <field name='triggerValue' type='SFInt32' accessType='outputOnly'/> |
| 111 | <IS> |
| 112 | <connect nodeField='set_boolean' protoField='set_boolean'/> |
| 113 | <connect nodeField='set_integerKey' protoField='set_integerKey'/> |
| 114 | <connect nodeField='integerKey_changed' protoField='integerKey_changed'/> |
| 115 | <connect nodeField='triggerValue' protoField='triggerValue'/> |
| 116 | </IS> |
<![CDATA[
ecmascript:
function set_boolean (inputValue, timestamp)
{
if (inputValue == true)
{
integerKey = integerKeyHolderNode.whichChoice;
triggerValue = integerKey; // send output event
}
}
function set_integerKey (inputValue, timestamp)
{
integerKey = inputValue;
integerKeyHolderNode.whichChoice = integerKey;
integerKey_changed = integerKey; // send output event
}
]]>
|
|
| 118 | </Script> |
| 119 | </Group> |
| 120 | </ProtoBody> |
| 121 | </ProtoDeclare> |
| 122 | <!-- ======================================== --> |
| 123 | <ProtoDeclare name='TimeTrigger' appinfo='TimeTrigger converts boolean true events to time events.'> |
| 124 | <ProtoInterface> |
| 125 |
<field name='set_boolean' type='SFBool' accessType='inputOnly'
appinfo='If set_boolean input is true trigger output time value.'/> |
| 126 |
<field name='triggerTime' type='SFTime' accessType='outputOnly'
appinfo='triggerTime is output time event sent when set_boolean input is true.'/> |
| 127 | </ProtoInterface> |
| 128 | <ProtoBody> |
| 129 | <Script DEF='TriggerTimeScript'> |
| 130 | <field name='set_boolean' type='SFBool' accessType='inputOnly'/> |
| 131 | <field name='triggerTime' type='SFTime' accessType='outputOnly'/> |
| 132 | <IS> |
| 133 | <connect nodeField='set_boolean' protoField='set_boolean'/> |
| 134 | <connect nodeField='triggerTime' protoField='triggerTime'/> |
| 135 | </IS> |
<![CDATA[
ecmascript:
function set_boolean (value, timestamp)
{
if (value) triggerTime = timestamp;
}
]]>
|
|
| 137 | </Script> |
| 138 | </ProtoBody> |
| 139 | </ProtoDeclare> |
| 140 | <!-- ======================================== --> |
| 141 | <Anchor description='EventUtilityExamples' parameter='"target=_blank"' url=' "EventUtilityExamples.x3d" "https://www.web3d.org/x3d/content/examples/Basic/development/EventUtilityExamples.x3d" "EventUtilityExamples.wrl" "https://www.web3d.org/x3d/content/examples/Basic/development/EventUtilityExamples.wrl" '> |
| 142 | <Shape> |
| 143 | <Text string='"EventUtilityPrototype" "defines prototypes" "" "Click text to see" "EventUtilityExamples"'> |
| 144 | <FontStyle justify='"MIDDLE" "MIDDLE"' size='0.9'/> |
| 145 | </Text> |
| 146 | <Appearance> |
| 147 | <Material diffuseColor='1 1 0.2'/> |
| 148 | </Appearance> |
| 149 | </Shape> |
| 150 | </Anchor> |
| 151 | </Scene> |
| 152 | </X3D> |
Event Graph ROUTE Table with 0 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
|
BooleanToggleScript
Script |
No direct ROUTE connection found for events to/from this node. This Script has no direct access to other nodes. |
| line 141
Anchor |
description='EventUtilityExamples' User-interaction hint for this node. |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
<ProtoDeclare name='ProtoName'>
<field
name='fieldName'/> </ProtoDeclare>
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->