<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interactive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='ModelOrientation.x3d'/>
<meta name='creatorcontent='Jeffrey Weekley'/>
<meta name='createdcontent='15 July 2003'/>
<meta name='modifiedcontent='12 January 2014'/>
<meta name='descriptioncontent='X Y Z axis arrows and labels of X3D coordinate system to illustrate default entity center of gravity at 0 0 0, with default nose orientation pointing along the +X-axis. Ground vehicles have their position raised to allow bottom to touch the ground.'/>
<meta name='Imagecontent='ModelOrientation.jpg'/>
<meta name='referencecontent=' ../X3dSceneAuthoringHints.html#CoordinateSystems'/>
<meta name='identifiercontent=' http://www.web3d.org/x3d/content/examples/Basic/course/ModelOrientation.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../license.html'/>
</head>
<!--

Index for DEF nodes : Cammi, CoordinateAxes, TailFin

Index for Viewpoint image : Viewpoint_1
-->
<Scene>
<Viewpoint description='Default model orientation: nose +X axis, up +Y axis, right-hand side +Z axis'/>
<!-- Each arrow goes from +1m to -1m to allow linear scaling to fit a scene -->
<!-- Note each label rotates about the scene's vertical Y axis for consistency, enabling local orientation by user -->
<Transform scale='2 2 2'> </Transform>
<Transform scale='1.2 1.6 1.6'>
<Transform rotation='0 0 -1 1.57scale='0.25 0.25 0.25'>
<Shape>
<Cylinder height='8radius='0.4425top='false'/>
<Appearance DEF='Cammi'>
<Material diffuseColor='0.45 0.55 0.55'/>
</Appearance>
</Shape>
<Transform translation='0 4.9 0'>
<Shape>
<Cone bottomRadius='0.4425height='1.8'/>
<Appearance USE='Cammi'/>
</Shape>
</Transform>
<Transform translation='0 -4.1 0'>
<Shape>
<Cone bottomRadius='0.2height='0.66'/>
<Appearance>
<Material diffuseColor='0.15 0.15 0.15shininess='0.66specularColor='0.22 0.22 0.22'/>
</Appearance>
</Shape>
</Transform>
<Transform DEF='TailFintranslation='0.175 -4.5 0'>
<Shape>
<IndexedFaceSet solid='falsecoordIndex='0 1 2 3 4 5 -1'>
<Coordinate point='0 0.4 0 0.25 0 0 0.75 0 0 0.75 1 0 0 1.65 0 0 0.4 0'/>
</IndexedFaceSet>
<Appearance USE='Cammi'/>
</Shape>
</Transform>
<Transform rotation='0 1 0 1.57'>
<Transform USE='TailFin'/>
</Transform>
<Transform rotation='0 1 0 3.14'>
<Transform USE='TailFin'/>
</Transform>
<Transform rotation='0 1 0 -1.57'>
<Transform USE='TailFin'/>
</Transform>
</Transform>
</Transform>
</Scene>
</X3D>
<!--

Index for DEF nodes : Cammi, CoordinateAxes, TailFin

Index for Viewpoint image : Viewpoint_1
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- Additional help information about X3D scenes: X3D Resources, X3D Scene Authoring Hints and X3D Tooltips -->