<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN"   "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersiveversion='3.0xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation=' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='RefractiveMaterial.x3d'/>
<meta name='descriptioncontent='X3D specification example: create new node RefractiveMaterial for example PrototypesPlus.'/>
<meta name='editorscontent='Don Brutzman and Joe Williams'/>
<meta name='createdcontent='1 June 2002'/>
<meta name='modifiedcontent='28 July 2008'/>
<meta name='referencecontent='PrototypesPlus.x3d'/>
<meta name='referencecontent=' http://www.web3d.org/x3d/specifications/ISO-IEC-19776-X3DEncodings-XML-ClassicVRML/Part01/examples.html#PrototyesAndAlternateReps '/>
<meta name='identifiercontent=' http://www.web3d.org/x3d/content/examples/Basic/X3dSpecification/RefractiveMaterial.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.2, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent='../license.html'/>
</head>
<!--

Index for ProtoDeclare definition: RefractiveMaterial
Index for DEF nodes: RefractionScript, RefractiveMaterialNode
-->
<Scene>
<!-- Protype definition for external use -->
<ProtoDeclare name='RefractiveMaterial'>
<ProtoInterface>
<field name='ambientIntensitytype='SFFloatvalue='0accessType='inputOutput'/>
<field name='diffuseColortype='SFColorvalue='0.5 0.5 0.5accessType='inputOutput'/>
<field name='specularColortype='SFColorvalue='0 0 0accessType='inputOutput'/>
<field name='emissiveColortype='SFColorvalue='0 0 0accessType='inputOutput'/>
<field name='shininesstype='SFFloatvalue='0accessType='inputOutput'/>
<field name='transparencytype='SFFloatvalue='0accessType='inputOutput'/>
<field name='indexOfRefractiontype='SFFloatvalue='0.1accessType='inputOutput'/>
</ProtoInterface>
<ProtoBody>
<!-- RefractiveMaterialNode ROUTE:  [from RefractionScript.transparency_changed to transparency ] -->
<Material DEF='RefractiveMaterialNode'>
<IS>
<connect nodeField='ambientIntensityprotoField='ambientIntensity'/>
<connect nodeField='diffuseColorprotoField='diffuseColor'/>
<connect nodeField='specularColorprotoField='specularColor'/>
<connect nodeField='emissiveColorprotoField='emissiveColor'/>
<connect nodeField='shininessprotoField='shininess'/>
<connect nodeField='transparencyprotoField='transparency'/>
</IS>
</Material>
<!-- after first node in ProtoDeclare, remainder of nodes do not render -->
<!-- RefractionScript ROUTE:  [from transparency_changed to RefractiveMaterialNode.transparency ] -->
<Script DEF='RefractionScript'>
<field name='transparencyInitialtype='SFFloataccessType='inputOutput'/>
<field name='indexOfRefractiontype='SFFloataccessType='inputOutput'/>
<field name='transparency_changedtype='SFFloataccessType='outputOnly'/>
<IS>
<connect nodeField='transparencyInitialprotoField='transparency'/>
<connect nodeField='indexOfRefractionprotoField='indexOfRefraction'/>
</IS>
<![CDATA[
          
ecmascript:
function initialize()
{
    // arbitary example modification of usual node properties
    
    var newTransparency = 1.0 - ((1.0 - transparencyInitial) * indexOfRefraction);
    Browser.print ('indexOfRefraction=' + indexOfRefraction +
         ', transparencyInitial=' + transparencyInitial +
         ', transparency_changed=' + newTransparency);
    transparency_changed = newTransparency;
}

        
]]>
</Script>
<ROUTE fromNode='RefractionScriptfromField='transparency_changedtoNode='RefractiveMaterialNodetoField='transparency'/>
</ProtoBody>
</ProtoDeclare>
</Scene>
</X3D>
<!--

Index for ProtoDeclare definition: RefractiveMaterial
Index for DEF nodes: RefractionScript, RefractiveMaterialNode
-->

<!-- Tag color codes: <Node DEF='idName' attribute='value'/> <Prototype name='ProtoName'> <field name='fieldName'/> </Prototype> -->