<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive'  version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.0.xsd ' >
<head>
<meta name='titlecontent=' StealthHelo.x3d '/>
<meta name='descriptioncontent='A sort of Stealth Helo I designed and created.'/>
<meta name='creatorcontent='Jeffrey S. Lock Sr.'/>
<meta name='translatorcontent=' Xeena VRML importer, X3D-Edit 3.1, https://www.web3d.org/x3d/content/README.X3D-Edit.html '/>
<meta name='translatedcontent='30 July 2002'/>
<meta name='createdcontent='1 August 2002'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Basic/StudentProjects/StealthHelo.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='generatorcontent=' Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html '/>
<meta name='licensecontent=' ../license.html'/>
</head>
<!-- -->
<Scene>
<WorldInfo title='StealthHelo.x3d'/>
<Shape>
<Appearance>
<Material DEF='BodydiffuseColor='0.099 0.099 0.099shininess='.4specularColor='0.099 0.099 0.099'/>
</Appearance>
<IndexedFaceSet creaseAngle='1.8solid='falsecoordIndex='40 41 26 -1 41 27 26 -1 26 27 14 -1 27 15 14 -1 40 26 25 -1 40 25 39 -1 26 14 13 -1 26 13 25 -1 41 42 27 -1 42 28 27 -1 27 28 15 -1 28 16 15 -1 16 5 4 -1 15 16 4 -1 15 4 3 -1 14 15 3 -1 14 3 2 -1 13 14 2 -1 13 2 1 -1 12 13 1 -1 25 13 12 -1 24 25 12 -1 39 25 24 -1 38 39 24 -1 11 12 1 -1 24 12 11 -1 1 2 0 -1 2 3 0 -1 3 4 0 -1 4 5 0 -1 5 6 0 -1 10 1 0 -1 51 36 35 -1 65 77 66 -1 68 77 70 -1 67 77 68 -1 79 80 81 -1 16 28 34 17 -1 28 42 43 34 -1 11 1 10 22 -1 36 49 50 35 -1 35 50 64 51 -1 38 37 52 53 -1 39 38 53 54 -1 40 39 54 55 -1 52 37 36 51 -1 57 56 69 70 -1 56 55 68 69 -1 55 54 67 68 -1 54 53 66 67 -1 53 52 66 66 -1 51 64 76 65 -1 52 51 65 66 -1 6 5 16 17 -1 42 57 58 43 -1 57 70 71 58 -1 65 76 78 77 -1 66 77 80 79 -1 77 78 71 70 -1 77 67 81 80 -1 66 79 81 67 -1 45 31 44 -1 44 31 33 -1 31 20 33 -1 33 20 18 -1 45 32 31 -1 45 46 32 -1 31 19 20 -1 31 32 19 -1 44 33 43 -1 43 33 34 -1 33 18 34 -1 34 18 17 -1 17 7 6 -1 18 7 17 -1 18 8 7 -1 20 8 18 -1 20 9 8 -1 19 9 20 -1 19 10 9 -1 21 10 19 -1 32 21 19 -1 30 21 32 -1 46 30 32 -1 47 30 46 -1 22 10 21 -1 30 22 21 -1 10 0 9 -1 9 0 8 -1 8 0 7 -1 7 0 6 -1 64 50 49 -1 84 83 82 -1 71 78 73 -1 73 78 74 -1 76 75 78 -1 47 62 63 48 -1 46 61 62 47 -1 45 60 61 46 -1 44 59 60 45 -1 43 58 59 44 -1 63 64 49 48 -1 58 71 72 59 -1 59 72 73 60 -1 60 73 74 61 -1 61 74 75 62 -1 62 75 63 63 -1 63 75 76 64 -1 84 82 75 74 -1 82 83 78 75 -1 83 84 74 78 -1 41 40 55 56 -1 42 41 56 57 -1'>
<Coordinate DEF='apoint='8.5 -0.72 0.0 7.5 0.0 0.2 7.5 -0.1 0.6 7.5 -0.6 0.8 7.5 -1.1 0.4 7.5 -1.3 0.0 7.5 -1.3 -0.0 7.5 -1.1 -0.4 7.5 -0.6 -0.8 7.5 -0.1 -0.6 7.5 0.0 -0.2 6.0 0.8 0.4 6.0 0.6 0.8 6.0 0.1 1.2 6.0 -0.4 1.4 6.0 -0.9 1.0 6.0 -1.4 0.5 6.0 -1.4 -0.5 6.0 -0.9 -1.0 6.0 0.1 -1.2 6.0 -0.4 -1.4 6.0 0.6 -0.8 6.0 0.8 -0.4 4.5 1.2 0.6 4.5 0.8 1.0 4.5 0.3 1.4 4.5 -0.2 1.6 4.5 -0.7 1.2 4.5 -1.2 0.8 4.5 1.2 -0.6 4.5 0.8 -1.0 4.5 -0.2 -1.6 4.5 0.3 -1.4 4.5 -0.7 -1.2 4.5 -1.2 -0.8 1.7 3.0 0.4 2.0 2.6 0.6 3.0 1.4 0.8 3.0 1.0 1.2 3.0 0.5 1.6 3.0 0.0 1.8 3.0 -0.5 1.4 3.0 -1.0 1.0 3.0 -1.0 -1.0 3.0 -0.5 -1.4 3.0 0.0 -1.8 3.0 0.5 -1.6 3.0 1.0 -1.2 3.0 1.4 -0.8 2.0 2.6 -0.6 1.7 3.0 -0.4 -0.5 3.0 0.4 -0.5 1.6 0.8 -0.5 1.2 1.2 -0.5 0.7 1.6 -0.5 0.2 1.8 -0.5 -0.3 1.4 -0.5 -0.8 1.0 -0.5 -0.8 -1.0 -0.5 -0.3 -1.4 -0.5 0.2 -1.8 -0.5 0.7 -1.6 -0.5 1.2 -1.2 -0.5 1.6 -0.8 -0.5 3.0 -0.4 -8.0 2.6 0.2 -8.0 2.5 0.3 -8.0 2.4 0.4 -8.0 2.2 0.5 -8.0 2.0 0.3 -8.0 1.8 0.1 -8.0 1.8 -0.1 -8.0 2.0 -0.3 -8.0 2.2 -0.5 -8.0 2.4 -0.4 -8.0 2.5 -0.3 -8.0 2.6 -0.2 -9.0 2.3 0.1 -9.0 2.3 -0.1 -9.0 2.2 2.8 -10.0 2.3 2.8 -9.0 2.1 2.8 -9.0 2.2 -2.8 -10.0 2.3 -2.8 -9.0 2.1 -2.8 0.5 -0.1 0.1 1.5 -0.1 0.1 1.5 0.0 -0.1 0.5 0.0 -0.1 1.5 -0.3 0.5 8.5 -0.3 0.5 8.5 0.0 -0.1 1.5 0.0 -0.1 0.1 -0.1 -0.5 0.1 -0.1 -1.5 -0.1 0.0 -1.5 -0.1 0.0 -0.5 0.5 -0.3 -1.5 0.5 -0.3 -8.5 -0.1 0.0 -8.5 -0.1 0.0 -1.5 -0.5 -0.1 -0.1 -1.5 -0.1 -0.1 -1.5 0.0 0.1 -0.5 0.0 0.1 -1.5 -0.3 -0.5 -8.5 -0.3 -0.5 -8.5 0.0 0.1 -1.5 0.0 0.1 -0.1 -0.1 0.5 -0.1 -0.1 1.5 0.1 0.0 1.5 0.1 0.0 0.5 -0.5 -0.3 1.5 -0.5 -0.3 8.5 0.1 0.0 8.5 0.1 0.0 1.5'/>
</IndexedFaceSet>
</Shape>
<Group DEF='Canopy'>
<Transform>
<Shape>
<Appearance>
<Material diffuseColor='0.0 0.8 0.8shininess='1.0transparency='0.5'/>
</Appearance>
<IndexedFaceSet coordIndex='23 24 11 -1 38 24 23 -1 37 38 23 -1 37 11 36 -1 29 22 30 -1 47 29 30 -1 48 29 47 -1 48 49 22 -1 36 11 22 49 -1'>
<Coordinate USE=' a'/>
</IndexedFaceSet>
</Shape>
</Transform>
<!-- ROUTE information for CanopyTouchSensor node:  [from touchTime to CLOCK3.set_startTime ] -->
<TouchSensor DEF='CanopyTouchSensordescription='touch to activate'/>
</Group>
<Group>
<!-- ROUTE information for Rotors node:  [from RotorsPath.value_changed to set_rotation ] -->
<Transform DEF='Rotorsrotation='0.0 0.0 1.0 0.325translation='0.5 3.2 0.0'>
<Transform rotation='0.0 0.0 1.0 0.3'/>
<Shape>
<Appearance>
<Material diffuseColor='0.099 0.099 0.099specularColor='0.099 0.099 0.099'/>
</Appearance>
<Cylinder height='0.4radius='0.1'/>
</Shape>
<Transform translation='0.0 0.4 0.0'>
<Shape>
<Appearance>
<Material diffuseColor='0.099 0.099 0.099specularColor='0.099 0.099 0.099'/>
</Appearance>
<Cylinder height='0.3radius='0.5'/>
</Shape>
<Shape>
<Appearance>
<Material diffuseColor='0.099 0.099 0.099specularColor='0.099 0.099 0.099'/>
</Appearance>
<IndexedFaceSet solid='falsecoordIndex='85 86 87 88 -1 89 90 91 92 -1 93 94 95 96 -1 97 98 99 100 -1 101 102 103 104 -1 105 106 107 108 -1 109 110 111 112 -1 113 114 115 116 -1'>
<Coordinate USE=' a'/>
</IndexedFaceSet>
</Shape>
</Transform>
</Transform>
<!-- ROUTE information for Clock node:  [from fraction_changed to RotorsPath.set_fraction ] -->
<TimeSensor DEF='ClockcycleInterval='0.4loop='true'/>

<!-- ROUTE information for RotorsPath node:  [from Clock.fraction_changed to set_fraction ] [from value_changed to Rotors.set_rotation ] -->
<OrientationInterpolator DEF='RotorsPathkey='0.0 0.5 1.0keyValue='0.0 1.0 0.0 0.0 0.0 1.0 0.0 3.14 0.0 1.0 0.0 6.28'/>
</Group>
< ROUTE  fromNode=' Clock' fromField='fraction_changed' toNode=' RotorsPath' toField='set_fraction'/>
< ROUTE  fromNode=' RotorsPath' fromField='value_changed' toNode=' Rotors' toField='set_rotation'/>
<Background skyAngle='1.1 1.57 2.0skyColor='0.6 0.6 0.4 0.4 0.4 0.7 0.3 0.3 0.3 0.773 0.578 0.256'/>
<Viewpoint description='Starboardposition='0 4 25'/>
<Viewpoint description='Pilot ViewfieldOfView='1.5orientation='0 1 0 -1.56position='3.9 1.7 0.0'/>
<Viewpoint description='Boworientation='0 1 0 1.56position='25 5 0'/>
<Viewpoint description='Portorientation='0 1 0 -3.14position='0 4 -25'/>
<Viewpoint description='Sternorientation='0 1 0 -1.57position='-25 5 0'/>
<Group DEF='WeaponsDoor'>
<!-- ROUTE information for WeaponsDoorTX node:  [from WeaponsDoorInterpolator.value_changed to set_rotation ] -->
<Transform DEF='WeaponsDoorTXcenter='1.75 0.0 1.8'>
<Transform rotation='0 1 0 0.6'/>
<Shape DEF='Door'>
<Appearance>
<Material USE=' Body'/>
</Appearance>
<IndexedFaceSet creaseAngle='1.8coordIndex='0 1 2 3 -1 0 3 5 4 -1 0 4 1 -1 3 2 5 -1'>
<Coordinate DEF='bpoint='3.0 -1.0 1.0 3.0 0.0 1.8 -0.5 0.2 1.8 -0.5 -0.8 1.0 3.0 0.2 1.8 -0.5 0.6 1.8 3.0 -1.0 -1.0 3.0 0.0 -1.8 -0.5 0.2 -1.8 -0.5 -0.8 -1.0 3.0 0.2 -1.8 -0.5 0.6 -1.8'/>
</IndexedFaceSet>
</Shape>
<Transform translation='1.25 -0.4 1.08'>
<Transform rotation='1 0 0 0.36'>
<Shape>
<Appearance>
<Material USE=' Body'/>
</Appearance>
<Box size='2.0 0.15 0.4'/>
</Shape>
<Group DEF='STBDmissile'>
<!-- ROUTE information for StbdMSLTX node:  [from STBDmissileInterpolator.value_changed to set_translation ] -->
<Transform DEF='StbdMSLTXtranslation='0 0 -0.3'>
<Transform rotation='0 0 1 1.57'>
<Shape>
<Appearance>
<Material DEF='SWBdiffuseColor='0.101 0.172 0.695'/>
</Appearance>
<Cylinder height='3.0radius='0.2'/>
</Shape>
<Transform rotation='0 1 0 0.79'>
<Shape>
<Appearance>
<Material diffuseColor='1 1 1'/>
</Appearance>
<IndexedFaceSet solid='falsecoordIndex='0 1 2 -1'>
<Coordinate DEF='TrianglePointspoint='0 0.5 0 0 1.5 -0.5 0 1.5 0.5'/>
</IndexedFaceSet>
</Shape>
</Transform>
<Transform rotation='0 1 0 -0.79'>
<Shape>
<Appearance>
<Material diffuseColor='1 1 1'/>
</Appearance>
<IndexedFaceSet solid='falsecoordIndex='0 1 2 -1'>
<Coordinate USE=' TrianglePoints'/>
</IndexedFaceSet>
</Shape>
</Transform>
<Transform translation='0 -1.8 0'>
<Transform rotation='1 0 0 3.14'>
<Shape>
<Appearance>
<Material USE=' SWB'/>
</Appearance>
<Cone bottomRadius='0.2height='0.6'/>
</Shape>
</Transform>
</Transform>
</Transform>
</Transform>
</Group>
<!-- ROUTE information for STBDmissileInterpolator node:  [from CLOCK3.fraction_changed to set_fraction ] [from value_changed to StbdMSLTX.set_translation ] -->
<PositionInterpolator DEF='STBDmissileInterpolatorkey='0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0keyValue='0 0 -0.3 0 0 -0.3 0 0 -0.3 0 0 -0.3 0 0 -0.3 0 0 -0.3 0 0 -0.3 0 0 -0.3 50 0 0 100 0 0'/>

<!-- ROUTE information for STBDmissileTouchSensor node:  [from touchTime to CLOCK3.set_startTime ] -->
<TouchSensor DEF='STBDmissileTouchSensordescription='touch to activate'/>

</Transform>
</Transform>
</Transform>
<!-- ROUTE information for WeaponsDoorInterpolator node:  [from CLOCK1.fraction_changed to set_fraction ] [from value_changed to WeaponsDoorTX.set_rotation ] -->
<OrientationInterpolator DEF='WeaponsDoorInterpolatorkey='0.0 0.5 1.0keyValue='1.0 0 0.0 0.0 1.0 0 0.0 -1.87 1.0 0 0.0 -2.0'/>


<!-- ROUTE information for WeaponsDoorTouchSensor node:  [from touchTime to CLOCK1.set_startTime ] -->
<TouchSensor DEF='WeaponsDoorTouchSensordescription='touch to activate'/>
</Group>
<Group DEF='WeaponsDoorPT'>
<!-- ROUTE information for WeaponsDoorPTX node:  [from WeaponsDoorPTInterpolator.value_changed to set_rotation ] -->
<Transform DEF='WeaponsDoorPTXcenter='1.75 0.0 -1.8'>
<Shape DEF='DoorPT'>
<Appearance>
<Material USE=' Body'/>
</Appearance>
<IndexedFaceSet creaseAngle='1.8coordIndex='7 6 9 8 -1 9 6 10 11 -1 6 7 10 -1 9 8 11 -1'>
<Coordinate USE=' b'/>
</IndexedFaceSet>
</Shape>
<Transform translation='1.25 -0.4 -1.1'>
<Transform rotation='1 0 0 -0.36'>
<Shape>
<Appearance>
<Material USE=' Body'/>
</Appearance>
<Box size='2.0 0.15 0.4'/>
</Shape>
<Group DEF='PORTmissile'>
<!-- ROUTE information for PortMSLTX node:  [from PortmissileInterpolator.value_changed to set_translation ] -->
<Transform DEF='PortMSLTXtranslation='0 0 0.3'>
<Transform rotation='0 0 1 1.57'>
<Shape>
<Appearance>
<Material USE=' SWB'/>
</Appearance>
<Cylinder height='3.0radius='0.2'/>
</Shape>
<Transform rotation='0 1 0 0.79'>
<Shape>
<Appearance>
<Material diffuseColor='1 1 1'/>
</Appearance>
<IndexedFaceSet solid='falsecoordIndex='0 1 2 -1'>
<Coordinate USE=' TrianglePoints'/>
</IndexedFaceSet>
</Shape>
</Transform>
<Transform rotation='0 1 0 -0.79'>
<Shape>
<Appearance>
<Material diffuseColor='1 1 1'/>
</Appearance>
<IndexedFaceSet solid='falsecoordIndex='0 1 2 -1'>
<Coordinate USE=' TrianglePoints'/>
</IndexedFaceSet>
</Shape>
</Transform>
<Transform translation='0 -1.8 0'>
<Transform rotation='1 0 0 3.14'>
<Shape>
<Appearance>
<Material USE=' SWB'/>
</Appearance>
<Cone bottomRadius='0.2height='0.6'/>
</Shape>
</Transform>
</Transform>
</Transform>
</Transform>
</Group>
<!-- ROUTE information for PortmissileInterpolator node:  [from CLOCK3.fraction_changed to set_fraction ] [from value_changed to PortMSLTX.set_translation ] -->
<PositionInterpolator DEF='PortmissileInterpolatorkey='0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0keyValue='0 0 0.3 0 0 0.3 0 0 0.3 0 0 0.3 0 0 0.3 0 0 0.3 0 0 0.3 0 0 0.3 50 0 0 100 0 0'/>

<!-- ROUTE information for PortmissileTouchSensor node:  [from touchTime to CLOCK3.set_startTime ] -->
<TouchSensor DEF='PortmissileTouchSensordescription='touch to activate'/>
</Transform>
</Transform>
</Transform>
<!-- ROUTE information for WeaponsDoorPTInterpolator node:  [from CLOCK1.fraction_changed to set_fraction ] [from value_changed to WeaponsDoorPTX.set_rotation ] -->
<OrientationInterpolator DEF='WeaponsDoorPTInterpolatorkey='0.0 0.5 1.0keyValue='1.0 0 0.0 0.0 1.0 0 0.0 1.87 1.0 0 0.0 2.0'/>

<TimeSensor DEF='CLOCK2cycleInterval='3.0'/>
<!-- ROUTE information for WeaponsDoorPTTouchSensor node:  [from touchTime to CLOCK1.set_startTime ] -->
<TouchSensor DEF='WeaponsDoorPTTouchSensordescription='touch to activate'/>
</Group>
< ROUTE  fromNode=' WeaponsDoorTouchSensor' fromField='touchTime' toNode=' CLOCK1' toField='set_startTime'/>
< ROUTE  fromNode=' CLOCK1' fromField='fraction_changed' toNode=' WeaponsDoorInterpolator' toField='set_fraction'/>
< ROUTE  fromNode=' WeaponsDoorInterpolator' fromField='value_changed' toNode=' WeaponsDoorTX' toField='set_rotation'/>
< ROUTE  fromNode=' WeaponsDoorPTTouchSensor' fromField='touchTime' toNode=' CLOCK1' toField='set_startTime'/>
< ROUTE  fromNode=' CLOCK1' fromField='fraction_changed' toNode=' WeaponsDoorPTInterpolator' toField='set_fraction'/>
< ROUTE  fromNode=' WeaponsDoorPTInterpolator' fromField='value_changed' toNode=' WeaponsDoorPTX' toField='set_rotation'/>
< ROUTE  fromNode=' CanopyTouchSensor' fromField='touchTime' toNode=' CLOCK3' toField='set_startTime'/>
< ROUTE  fromNode=' STBDmissileTouchSensor' fromField='touchTime' toNode=' CLOCK3' toField='set_startTime'/>
< ROUTE  fromNode=' CLOCK3' fromField='fraction_changed' toNode=' STBDmissileInterpolator' toField='set_fraction'/>
< ROUTE  fromNode=' STBDmissileInterpolator' fromField='value_changed' toNode=' StbdMSLTX' toField='set_translation'/>
< ROUTE  fromNode=' PortmissileTouchSensor' fromField='touchTime' toNode=' CLOCK3' toField='set_startTime'/>
< ROUTE  fromNode=' CLOCK3' fromField='fraction_changed' toNode=' PortmissileInterpolator' toField='set_fraction'/>
< ROUTE  fromNode=' PortmissileInterpolator' fromField='value_changed' toNode=' PortMSLTX' toField='set_translation'/>
<Sound DEF='HelicopterWavmaxBack='10000maxFront='10000'>
<AudioClip description='Heloloop='true'
  url=' "StealthHelo.wav" "https://www.web3d.org/x3d/content/examples/Basic/StudentProjects/StealthHelo.wav" ' />
</Sound>
</Scene>
</X3D>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: a, b, Body, Canopy, CanopyTouchSensor, Clock, CLOCK1, CLOCK2, CLOCK3, Door, DoorPT, HelicopterWav, PORTmissile, PortmissileInterpolator, PortmissileTouchSensor, PortMSLTX, Rotors, RotorsPath, STBDmissile, STBDmissileInterpolator, STBDmissileTouchSensor, StbdMSLTX, SWB, TrianglePoints, WeaponsDoor, WeaponsDoorInterpolator, WeaponsDoorPT, WeaponsDoorPTInterpolator, WeaponsDoorPTTouchSensor, WeaponsDoorPTX, WeaponsDoorTouchSensor, WeaponsDoorTX

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4, Viewpoint_5
-->

Event Graph ROUTE Table entries with 15 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

CanopyTouchSensor
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
CLOCK3
TimeSensor
set_startTime
SFTime

 
 
then
CLOCK3
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
STBDmissileInterpolator
PositionInterpolator
set_fraction
SFFloat

 
 
then
STBDmissileInterpolator
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
StbdMSLTX
Transform
set_translation
SFVec3f
 
 
 
then
CLOCK3
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
PortmissileInterpolator
PositionInterpolator
set_fraction
SFFloat

 
 
then
PortmissileInterpolator
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
PortMSLTX
Transform
set_translation
SFVec3f


PortmissileTouchSensor
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
CLOCK3
TimeSensor
set_startTime
SFTime

 
 
then
CLOCK3
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
STBDmissileInterpolator
PositionInterpolator
set_fraction
SFFloat

 
 
then
STBDmissileInterpolator
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
StbdMSLTX
Transform
set_translation
SFVec3f
 
 
 
then
CLOCK3
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
PortmissileInterpolator
PositionInterpolator
set_fraction
SFFloat

 
 
then
PortmissileInterpolator
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
PortMSLTX
Transform
set_translation
SFVec3f


STBDmissileTouchSensor
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
CLOCK3
TimeSensor
set_startTime
SFTime

 
 
then
CLOCK3
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
STBDmissileInterpolator
PositionInterpolator
set_fraction
SFFloat

 
 
then
STBDmissileInterpolator
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
StbdMSLTX
Transform
set_translation
SFVec3f
 
 
 
then
CLOCK3
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
PortmissileInterpolator
PositionInterpolator
set_fraction
SFFloat

 
 
then
PortmissileInterpolator
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
PortMSLTX
Transform
set_translation
SFVec3f


WeaponsDoorPTTouchSensor
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
CLOCK1
TimeSensor
set_startTime
SFTime

 
 
then
CLOCK1
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
WeaponsDoorInterpolator
OrientationInterpolator
set_fraction
SFFloat

 
 
then
WeaponsDoorInterpolator
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(3)
WeaponsDoorTX
Transform
set_rotation
SFRotation
 
 
 
then
CLOCK1
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
WeaponsDoorPTInterpolator
OrientationInterpolator
set_fraction
SFFloat

 
 
then
WeaponsDoorPTInterpolator
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(3)
WeaponsDoorPTX
Transform
set_rotation
SFRotation


WeaponsDoorTouchSensor
TouchSensor
touchTime
SFTime

ROUTE
event to
(1)
CLOCK1
TimeSensor
set_startTime
SFTime

 
 
then
CLOCK1
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
WeaponsDoorInterpolator
OrientationInterpolator
set_fraction
SFFloat

 
 
then
WeaponsDoorInterpolator
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(3)
WeaponsDoorTX
Transform
set_rotation
SFRotation
 
 
 
then
CLOCK1
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
WeaponsDoorPTInterpolator
OrientationInterpolator
set_fraction
SFFloat

 
 
then
WeaponsDoorPTInterpolator
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(3)
WeaponsDoorPTX
Transform
set_rotation
SFRotation


Clock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
RotorsPath
OrientationInterpolator
set_fraction
SFFloat

 
 
then
RotorsPath
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(2)
Rotors
Transform
set_rotation
SFRotation



-->

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