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X3D Example Archives: Basic, Humanoid Animation

[1] AllenDutton.x3d - Inclined View
Chapter Viewpoint Slideshow
Humanoid Animation (H-Anim)

Humanoid Animation (HAnim) supports composed modeling of skeletons and skin, using either simple (cartoon) or highly detailed (anatomically correct) fidelity.

These Humanoid Animation (H-Anim) examples support the ISO Humanoid Animation (H-Anim) Specification with a corresponding specification for ISO X3D Abstract Specification H-Anim component.

The H-Anim Working Group Executive Summary summarizes current capabilities. Prior original efforts can be found online at hanim.org. Significant additional work is being considered by renewed efforts documented on the H-Anim Working Group Wiki. Tool builders may benefit from using convenient tables of enumeration values extracted from the H-Anim Specification.

A supporting H-Anim chapter slideset is available online via X3dGraphics.com. Related work appears in the Medical examples.

49 X3D Scenes      79 Viewpoint Snapshots
AllenDutton
Allen Dutton    
 [1] AllenDutton.x3d - Inclined View
 [2] AllenDutton.x3d - Front View
 [3] AllenDutton.x3d - Side View
 [4] AllenDutton.x3d - Top View
  [5] AllenDutton.x3d - (default X3D view from 0 0 10)

AllenDuttonBlurryMotion
Allen Dutton Blurry Motion    
 [6] AllenDuttonBlurryMotion.x3d - Inclined View
 [7] AllenDuttonBlurryMotion.x3d - Front View
 [8] AllenDuttonBlurryMotion.x3d - Side View
 [9] AllenDuttonBlurryMotion.x3d - Top View
 [10] AllenDuttonBlurryMotion.x3d - (default X3D view from 0 0 10)
AllenDuttonProtoInstances
Allen Dutton Proto Instances    
  [11] AllenDuttonProtoInstances.x3d - Inclined View

  [12] AllenDuttonProtoInstances.x3d - Front View

  [13] AllenDuttonProtoInstances.x3d - Side View

  [14] AllenDuttonProtoInstances.x3d - Top View

  [15] AllenDuttonProtoInstances.x3d - (default X3D view from 0 0 10)

AllenStandShootRifleM24
Allen Stand Shoot Rifle M 24    
  [16] AllenStandShootRifleM24.x3d - Allen Rifle Shooting Position

  [17] AllenStandShootRifleM24.x3d - Allen Back Viewpoint

  [18] AllenStandShootRifleM24.x3d - Allen Above Viewpoint

  [19] AllenStandShootRifleM24.x3d - (default X3D view from 0 0 10)

BoxMan
Box Man    
 [20] BoxMan.x3d - Inclined View
 [21] BoxMan.x3d - Front View
 [22] BoxMan.x3d - Right-side View
 [23] BoxMan.x3d - Left-side View
 [24] BoxMan.x3d - Top View
 [25] BoxMan.x3d - (default X3D view from 0 0 10)
BoxManAnimationPanel
Box Man Animation Panel    
 [26] BoxManAnimationPanel.x3d - Inclined View
 [27] BoxManAnimationPanel.x3d - Front View
 [28] BoxManAnimationPanel.x3d - Right-side View
 [29] BoxManAnimationPanel.x3d - Left-side View
 [30] BoxManAnimationPanel.x3d - Top View
 [31] BoxManAnimationPanel.x3d - (default X3D view from 0 0 10)
Bubbles
Bubbles    
  [32] Bubbles.x3d - (default X3D view from 0 0 10)

DiamondManLOA_0
Diamond Man LOA 0    
 [33] DiamondManLOA_0.x3d - Inclined View
 [34] DiamondManLOA_0.x3d - Front View
 [35] DiamondManLOA_0.x3d - Side View
 [36] DiamondManLOA_0.x3d - Top View
 [37] DiamondManLOA_0.x3d - (default X3D view from 0 0 10)
DiamondManLOA_1
Diamond Man LOA 1    
 [38] DiamondManLOA_1.x3d - Inclined View
 [39] DiamondManLOA_1.x3d - Front View
 [40] DiamondManLOA_1.x3d - Side View
 [41] DiamondManLOA_1.x3d - Top View
 [42] DiamondManLOA_1.x3d - (default X3D view from 0 0 10)
DiamondManLOA_2
Diamond Man LOA 2    
 [43] DiamondManLOA_2.x3d - Front View
 [44] DiamondManLOA_2.x3d - Side View
 [45] DiamondManLOA_2.x3d - Top View
 [46] DiamondManLOA_2.x3d - Humanoid Root View
 [47] DiamondManLOA_2.x3d - Inclined View
 [48] DiamondManLOA_2.x3d - (default X3D view from 0 0 10)
HAnimBehaviorPrototypes
HAnim Behavior Prototypes    
 [49] HAnimBehaviorPrototypes.x3d - (default X3D view from 0 0 10)
HAnimModelFootLeft
HAnim Model Foot Left    
  [50] HAnimModelFootLeft.x3d - (default X3D view from 0 0 10)

HAnimModelFootRight
HAnim Model Foot Right    
  [51] HAnimModelFootRight.x3d - (default X3D view from 0 0 10)

HAnimModelHandLeft
HAnim Model Hand Left    
  [52] HAnimModelHandLeft.x3d - (default X3D view from 0 0 10)

HAnimModelHandRight
HAnim Model Hand Right    
  [53] HAnimModelHandRight.x3d - (default X3D view from 0 0 10)

HAnimModelsHandsFeet
HAnim Models Hands Feet    
 [54] HAnimModelsHandsFeet.x3d - Hands and feet 10m
 [55] HAnimModelsHandsFeet.x3d - Hands and feet 1.7m
 [56] HAnimModelsHandsFeet.x3d - (default X3D view from 0 0 10)
HAnimPrototypes
HAnim Prototypes    
  [57] HAnimPrototypes.x3d - (default X3D view from 0 0 10)

HAnimSpecificationLOA3Illustrated
HAnim Specification LOA 3 Illustrated    
 [58] HAnimSpecificationLOA3Illustrated.x3d - Humanoid LOA 3 Front
 [59] HAnimSpecificationLOA3Illustrated.x3d - Humanoid LOA 3 Front Close
 [60] HAnimSpecificationLOA3Illustrated.x3d - Humanoid LOA 3 Front Closer
 [61] HAnimSpecificationLOA3Illustrated.x3d - Humanoid LOA 3 Front Face
 [62] HAnimSpecificationLOA3Illustrated.x3d - Humanoid LOA 3 Right Side
 [63] HAnimSpecificationLOA3Illustrated.x3d - Humanoid LOA 3 Right Side Close
 [64] HAnimSpecificationLOA3Illustrated.x3d - Humanoid LOA 3 Left Side Close
 [65] HAnimSpecificationLOA3Illustrated.x3d - Humanoid LOA 3 Left Side
 [66] HAnimSpecificationLOA3Illustrated.x3d - Humanoid LOA 3 Top
 [67] HAnimSpecificationLOA3Illustrated.x3d - l_eyeball_site_viewpoint looking forward
 [68] HAnimSpecificationLOA3Illustrated.x3d - r_eyeball_site_viewpoint looking forward
 [69] HAnimSpecificationLOA3Illustrated.x3d - left hand front
 [70] HAnimSpecificationLOA3Illustrated.x3d - right hand front
 [71] HAnimSpecificationLOA3Illustrated.x3d - left inclined
 [72] HAnimSpecificationLOA3Illustrated.x3d - right inclined
 [73] HAnimSpecificationLOA3Illustrated.x3d - front
 [74] HAnimSpecificationLOA3Illustrated.x3d - back
 [75] HAnimSpecificationLOA3Illustrated.x3d - left side
 [76] HAnimSpecificationLOA3Illustrated.x3d - Top
 [77] HAnimSpecificationLOA3Illustrated.x3d - front close
 [78] HAnimSpecificationLOA3Illustrated.x3d - side close
 [79] HAnimSpecificationLOA3Illustrated.x3d - head front close
 [80] HAnimSpecificationLOA3Illustrated.x3d - chest front close
 [81] HAnimSpecificationLOA3Illustrated.x3d - pelvis front close
 [82] HAnimSpecificationLOA3Illustrated.x3d - knees front close
 [83] HAnimSpecificationLOA3Illustrated.x3d - feet front close
 [84] HAnimSpecificationLOA3Illustrated.x3d - eye level looking forward
 [85] HAnimSpecificationLOA3Illustrated.x3d - (default X3D view from 0 0 10)
HAnimSpecificationLOA3Invisible
HAnim Specification LOA 3 Invisible    
 [86] HAnimSpecificationLOA3Invisible.x3d - Humanoid LOA 3 Front
 [87] HAnimSpecificationLOA3Invisible.x3d - Humanoid LOA 3 Front Close
 [88] HAnimSpecificationLOA3Invisible.x3d - Humanoid LOA 3 Front Closer
 [89] HAnimSpecificationLOA3Invisible.x3d - Humanoid LOA 3 Front Face
 [90] HAnimSpecificationLOA3Invisible.x3d - Humanoid LOA 3 Right Side
 [91] HAnimSpecificationLOA3Invisible.x3d - Humanoid LOA 3 Right Side Close
 [92] HAnimSpecificationLOA3Invisible.x3d - Humanoid LOA 3 Left Side Close
 [93] HAnimSpecificationLOA3Invisible.x3d - Humanoid LOA 3 Left Side
 [94] HAnimSpecificationLOA3Invisible.x3d - Humanoid LOA 3 Top
 [95] HAnimSpecificationLOA3Invisible.x3d - l_eyeball_site_viewpoint looking forward
 [96] HAnimSpecificationLOA3Invisible.x3d - r_eyeball_site_viewpoint looking forward
 [97] HAnimSpecificationLOA3Invisible.x3d - left hand front
 [98] HAnimSpecificationLOA3Invisible.x3d - right hand front
 [99] HAnimSpecificationLOA3Invisible.x3d - left inclined
 [100] HAnimSpecificationLOA3Invisible.x3d - right inclined
 [101] HAnimSpecificationLOA3Invisible.x3d - front
 [102] HAnimSpecificationLOA3Invisible.x3d - back
 [103] HAnimSpecificationLOA3Invisible.x3d - left side
 [104] HAnimSpecificationLOA3Invisible.x3d - Top
 [105] HAnimSpecificationLOA3Invisible.x3d - front close
 [106] HAnimSpecificationLOA3Invisible.x3d - side close
 [107] HAnimSpecificationLOA3Invisible.x3d - head front close
 [108] HAnimSpecificationLOA3Invisible.x3d - chest front close
 [109] HAnimSpecificationLOA3Invisible.x3d - pelvis front close
 [110] HAnimSpecificationLOA3Invisible.x3d - knees front close
 [111] HAnimSpecificationLOA3Invisible.x3d - feet front close
 [112] HAnimSpecificationLOA3Invisible.x3d - eye level looking forward
 [113] HAnimSpecificationLOA3Invisible.x3d - (default X3D view from 0 0 10)
HAnimSpecificationLOA3Motion
HAnim Specification LOA 3 Motion    
 [114] HAnimSpecificationLOA3Motion.x3d - Humanoid LOA 3 Front
 [115] HAnimSpecificationLOA3Motion.x3d - Humanoid LOA 3 Front Close
 [116] HAnimSpecificationLOA3Motion.x3d - Humanoid LOA 3 Front Closer
 [117] HAnimSpecificationLOA3Motion.x3d - Humanoid LOA 3 Front Face
 [118] HAnimSpecificationLOA3Motion.x3d - Humanoid LOA 3 Right Side
 [119] HAnimSpecificationLOA3Motion.x3d - Humanoid LOA 3 Right Side Close
 [120] HAnimSpecificationLOA3Motion.x3d - Humanoid LOA 3 Left Side Close
 [121] HAnimSpecificationLOA3Motion.x3d - Humanoid LOA 3 Left Side
 [122] HAnimSpecificationLOA3Motion.x3d - Humanoid LOA 3 Top
 [123] HAnimSpecificationLOA3Motion.x3d - l_eyeball_site_viewpoint looking forward
 [124] HAnimSpecificationLOA3Motion.x3d - r_eyeball_site_viewpoint looking forward
 [125] HAnimSpecificationLOA3Motion.x3d - left hand front
 [126] HAnimSpecificationLOA3Motion.x3d - right hand front
 [127] HAnimSpecificationLOA3Motion.x3d - left inclined
 [128] HAnimSpecificationLOA3Motion.x3d - right inclined
 [129] HAnimSpecificationLOA3Motion.x3d - front
 [130] HAnimSpecificationLOA3Motion.x3d - back
 [131] HAnimSpecificationLOA3Motion.x3d - left side
 [132] HAnimSpecificationLOA3Motion.x3d - Top
 [133] HAnimSpecificationLOA3Motion.x3d - front close
 [134] HAnimSpecificationLOA3Motion.x3d - side close
 [135] HAnimSpecificationLOA3Motion.x3d - head front close
 [136] HAnimSpecificationLOA3Motion.x3d - chest front close
 [137] HAnimSpecificationLOA3Motion.x3d - pelvis front close
 [138] HAnimSpecificationLOA3Motion.x3d - knees front close
 [139] HAnimSpecificationLOA3Motion.x3d - feet front close
 [140] HAnimSpecificationLOA3Motion.x3d - eye level looking forward
 [141] HAnimSpecificationLOA3Motion.x3d - (default X3D view from 0 0 10)
InterchangableActorsViaDynamicRoutingPrototypes
Interchangable Actors Via Dynamic Routing Prototypes    
  [142] InterchangableActorsViaDynamicRoutingPrototypes.x3d - Inclined View

  [143] InterchangableActorsViaDynamicRoutingPrototypes.x3d - Front View

  [144] InterchangableActorsViaDynamicRoutingPrototypes.x3d - Side View

  [145] InterchangableActorsViaDynamicRoutingPrototypes.x3d - Top View

  [146] InterchangableActorsViaDynamicRoutingPrototypes.x3d -

JoeSkinTexcoordDisplacerKick
Joe Skin Texcoord Displacer Kick    
 [147] JoeSkinTexcoordDisplacerKick.x3d - Scene_Inclined View
 [148] JoeSkinTexcoordDisplacerKick.x3d - Scene_Front View
 [149] JoeSkinTexcoordDisplacerKick.x3d - Scene_Side View
 [150] JoeSkinTexcoordDisplacerKick.x3d - Scene_Back View
 [151] JoeSkinTexcoordDisplacerKick.x3d - Scene_Top View
 [152] JoeSkinTexcoordDisplacerKick.x3d - Joe_HAnim Root Coordinate Axes View
 [153] JoeSkinTexcoordDisplacerKick.x3d - Ball View
 [154] JoeSkinTexcoordDisplacerKick.x3d - (default X3D view from 0 0 10)
KoreanCharacter01Jin
Korean Character 01 Jin    
  [155] KoreanCharacter01Jin.x3d - Jin

  [156] KoreanCharacter01Jin.x3d - (default X3D view from 0 0 10)

KoreanCharacter02Chul
Korean Character 02 Chul    
  [157] KoreanCharacter02Chul.x3d - Chul

  [158] KoreanCharacter02Chul.x3d - (default X3D view from 0 0 10)

KoreanCharacter03Hyun
Korean Character 03 Hyun    
  [159] KoreanCharacter03Hyun.x3d - Hyun

  [160] KoreanCharacter03Hyun.x3d - (default X3D view from 0 0 10)

KoreanCharacter04Young
Korean Character 04 Young    
  [161] KoreanCharacter04Young.x3d - Young

  [162] KoreanCharacter04Young.x3d - (default X3D view from 0 0 10)

KoreanCharacter05Ju
Korean Character 05 Ju    
  [163] KoreanCharacter05Ju.x3d - Ju

  [164] KoreanCharacter05Ju.x3d - (default X3D view from 0 0 10)

KoreanCharacter06Ga
Korean Character 06 Ga    
  [165] KoreanCharacter06Ga.x3d - Ga

  [166] KoreanCharacter06Ga.x3d - (default X3D view from 0 0 10)

KoreanCharacter07No
Korean Character 07 No    
  [167] KoreanCharacter07No.x3d - No

  [168] KoreanCharacter07No.x3d - (default X3D view from 0 0 10)

KoreanCharacter08Da
Korean Character 08 Da    
  [169] KoreanCharacter08Da.x3d - Da

  [170] KoreanCharacter08Da.x3d - (default X3D view from 0 0 10)

KoreanCharacter09Ru
Korean Character 09 Ru    
  [171] KoreanCharacter09Ru.x3d - Ru

  [172] KoreanCharacter09Ru.x3d - (default X3D view from 0 0 10)

KoreanCharacter10Mi
Korean Character 10 Mi    
  [173] KoreanCharacter10Mi.x3d - Mi

  [174] KoreanCharacter10Mi.x3d - (default X3D view from 0 0 10)

KoreanCharacter11Min
Korean Character 11 Min    
  [175] KoreanCharacter11Min.x3d - Min

  [176] KoreanCharacter11Min.x3d - (default X3D view from 0 0 10)

KoreanCharacter12Sun
Korean Character 12 Sun    
  [177] KoreanCharacter12Sun.x3d - Sun

  [178] KoreanCharacter12Sun.x3d - (default X3D view from 0 0 10)

LOA1_JumpAnimation
LOA 1 Jump Animation    
  [179] LOA1_JumpAnimation.x3d - (default X3D view from 0 0 10)

LOA1_KneelAnimation
LOA 1 Kneel Animation    
  [180] LOA1_KneelAnimation.x3d - (default X3D view from 0 0 10)

LOA1_RunAnimation
LOA 1 Run Animation    
  [181] LOA1_RunAnimation.x3d - (default X3D view from 0 0 10)

LOA1_StandAnimation
LOA 1 Stand Animation    
  [182] LOA1_StandAnimation.x3d - (default X3D view from 0 0 10)

LOA1_StopAnimation
LOA 1 Stop Animation    
  [183] LOA1_StopAnimation.x3d - (default X3D view from 0 0 10)

LOA1_SwimmingFlutterKickAnimation
LOA 1 Swimming Flutter Kick Animation    
  [184] LOA1_SwimmingFlutterKickAnimation.x3d - LOA1_SwimmingFlutterKickAnimation scene

  [185] LOA1_SwimmingFlutterKickAnimation.x3d - (default X3D view)

LOA1_WalkAnimation
LOA 1 Walk Animation    
  [186] LOA1_WalkAnimation.x3d - (default X3D view from 0 0 10)

Marine
Marine    
  [187] Marine.x3d - Sailor Front

  [188] Marine.x3d - Sailor Back

  [189] Marine.x3d - (default X3D view from 0 0 10)

MaskAndSnorkel
Mask And Snorkel    
  [190] MaskAndSnorkel.x3d - (default X3D view from 0 0 10)

NancyDiving
Nancy Diving    
  [191] NancyDiving.x3d - Nancy diving, view from right side

  [192] NancyDiving.x3d - Nancy diving, view from below

  [193] NancyDiving.x3d - Nancy diving, view from ahead

  [194] NancyDiving.x3d - Nancy diving, view from left side

  [195] NancyDiving.x3d - Nancy diving view from behind

  [196] NancyDiving.x3d - Nancy diving view from above

  [197] NancyDiving.x3d - Nancy diving, view through her goggles

  [198] NancyDiving.x3d - (default X3D view from 0 0 10)

NancyDivingProtoInstances
Nancy Diving Proto Instances    
  [199] NancyDivingProtoInstances.x3d - Nancy diving default viewpoint

  [200] NancyDivingProtoInstances.x3d - Nancy front viewpoint

  [201] NancyDivingProtoInstances.x3d - Nancy above viewpoint

  [202] NancyDivingProtoInstances.x3d - Nancy back viewpoint

  [203] NancyDivingProtoInstances.x3d - Nancy side viewpoint

  [204] NancyDivingProtoInstances.x3d - Nancy viewpoint through her goggles

  [205] NancyDivingProtoInstances.x3d - (default X3D view from 0 0 10)

NancyNativeTags
Nancy Native Tags    
 [206] NancyNativeTags.x3d - Inclined View
 [207] NancyNativeTags.x3d - Front View
 [208] NancyNativeTags.x3d - Side View
 [209] NancyNativeTags.x3d - Top View
  [210] NancyNativeTags.x3d - (default X3D view from 0 0 10)

NancyPrototypes
Nancy Prototypes    
  [211] NancyPrototypes.x3d - Inclined View

  [212] NancyPrototypes.x3d - Front View

  [213] NancyPrototypes.x3d - Side View

  [214] NancyPrototypes.x3d - Top View

  [215] NancyPrototypes.x3d - (default X3D view from 0 0 10)

NancyStandShootRifleM24
Nancy Stand Shoot Rifle M 24    
 [216] NancyStandShootRifleM24.x3d - Nancy Rifle Shooting Position
 [217] NancyStandShootRifleM24.x3d - Nancy Side Viewpoint
 [218] NancyStandShootRifleM24.x3d - Nancy Above Viewpoint
 [219] NancyStandShootRifleM24.x3d - (default X3D view from 0 0 10)
ScubaTank
Scuba Tank    
  [220] ScubaTank.x3d - (default X3D view from 0 0 10)

 

This viewpoint slideshow is online at
http://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/viewpointSlideshow.html

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Viewpoint image version history at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/_viewpoints

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