Experimental Binary Compression algorithm models demonstrate the potential of geometric compression techniques.
These developmental examples illustrate how geometric compression based on text-based ASCII encodings
might be integrated into X3D scenes via Prototype nodes that encapsulate Script processing.
The file-size reduction technique
Coding Polygon Meshes as Compressable ASCII
by Martin Isenburg and Jack Snoeyink
is documented in award-winning papers presented at the Web3D 2002 and 2003 Symposia.
Shout3D implementation demonstration
is also available.
Further work on the X3D Compressed Binary Encoding (CBE) can be found at
X3D Binary Compression Capabilities and Plans