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X3D Example Archives: Basic, Distributed Interactive Simulation

[1] AriesEspduPrototype.x3d (default X3D view from 0 0 10)
Chapter Viewpoint Slideshow
DIS Gimbals Example with F18

Distributed Interactive Simulation (DIS) is an IEEE standard for conducting real-time platform-level gaming across multiple host computers and is used worldwide, especially by military organizations but also by other agencies such as those involved in space exploration and medicine.

The IEEE Distributed Interactive Simulation (DIS) networking-protocol standard can be used for synchronized virtual environments and Live, Virtual, Constructive (LVC) simulations. Ongoing development work and DIS details are maintained by the Simulation Interoperability Standards Organization (SISO) which includes the DIS Product Development Group (PDG).

X3D nodes that include DIS support are EspduTransform, DISEntityManager, DISEntityTypeMapping, ReceiverPdu, SignalPdu and TransmitterPdu.

A supporting DIS chapter slideset is available online via X3dGraphics.com. Related work includes X3D-Edit DIS Support as well as the Open-DIS software library, which provides open-source implementations of DIS in C++, C#, Java, Objective-C and JavaScript.

Warning: the Distributed Interactive Simulation (DIS) component in not widely supported. Further work is welcome.

21 X3D Scenes                 60 Viewpoint Snapshots

AriesEspduPrototype
Aries Espdu Prototype.x3d    
[1] AriesEspduPrototype.x3d (default X3D view from 0 0 10)

AutomatedEntityGeometryCreator
Automated Entity Geometry Creator.x3d    
[2] AutomatedEntityGeometryCreator.x3d (default X3D view from 0 0 10)

BaseballBackspin
Baseball Backspin.x3d    
[3] BaseballBackspin.x3d Texture test on a basic shape
[4] BaseballBackspin.x3d Top ball
[5] BaseballBackspin.x3d Behind ball
[6] BaseballBackspin.x3d Front Ball
[7] BaseballBackspin.x3d (default X3D view from 0 0 10)

BeachTanks
Beach Tanks.x3d    
[8] BeachTanks.x3d towards ocean
[9] BeachTanks.x3d towards hotel
[10] BeachTanks.x3d towards building
[11] BeachTanks.x3d towards sand dunes
[12] BeachTanks.x3d standing on plank
[13] BeachTanks.x3d Origin +2m up, looking northeast
[14] BeachTanks.x3d Origin +1m up, looking northeast
[15] BeachTanks.x3d (default X3D view from 0 0 10)

CannonProject
Cannon Project.x3d    
[16] CannonProject.x3d Lightweight 155mm Howitzer
[17] CannonProject.x3d FarView
[18] CannonProject.x3d AboveView
[19] CannonProject.x3d Projectile Rear
[20] CannonProject.x3d Projectile Side
[21] CannonProject.x3d Projectile Front
[22] CannonProject.x3d Projectile Side-II
[23] CannonProject.x3d Projectile Front-II
[24] CannonProject.x3d (default X3D view from 0 0 10)

CoordinateAxesX3dDIS
Coordinate Axes X3D DIS.x3d    
[25] CoordinateAxesX3dDIS.x3d (default X3D view from 0 0 10)

CoordinateAxesX3dDISGeoLoc
Coordinate Axes X3D DISGeo Loc.x3d    
[26] CoordinateAxesX3dDISGeoLoc.x3d (default X3D view from 0 0 10)

DISEntityPrototypes
DISEntity Prototypes.x3d    
[27] DISEntityPrototypes.x3d default viewpoint
[28] DISEntityPrototypes.x3d (default X3D view from 0 0 10)

EspduTransformExample
Espdu Transform Example.x3d    
[29] EspduTransformExample.x3d Local viewpoint moving with AUV
[30] EspduTransformExample.x3d looking down from above surface 50m
[31] EspduTransformExample.x3d (default X3D view from 0 0 10)

EspduTransformPrototypes
Espdu Transform Prototypes.x3d    
[32] EspduTransformPrototypes.x3d moving viewpoint
[33] EspduTransformPrototypes.x3d (default X3D view from 0 0 10)

EspduTransformSenderReceiver
Espdu Transform Sender Receiver.x3d    
[34] EspduTransformSenderReceiver.x3d looking down from above surface 50m
[35] EspduTransformSenderReceiver.x3d Local viewpoint moving with test cube
[36] EspduTransformSenderReceiver.x3d (default X3D view from 0 0 10)

ExternProtoDeclareDefinitions
Extern Proto Declare Definitions.x3d    
[37] ExternProtoDeclareDefinitions.x3d ExternProtoDeclare Definitions
[38] ExternProtoDeclareDefinitions.x3d (default X3D view from 0 0 10)

Gimbals
Gimbals.x3d    
[39] Gimbals.x3d South to North
[40] Gimbals.x3d East to West
[41] Gimbals.x3d North to South
[42] Gimbals.x3d West to East
[43] Gimbals.x3d Close Up
[44] Gimbals.x3d Northeast to SW
[45] Gimbals.x3d Southwest to NE
[46] Gimbals.x3d Top Down
[47] Gimbals.x3d (default X3D view from 0 0 10)

NetworkedCamera
Networked Camera.x3d    
[48] NetworkedCamera.x3d Free Navigation
[49] NetworkedCamera.x3d Master Viewpoint
[50] NetworkedCamera.x3d Slaved Viewpoint
[51] NetworkedCamera.x3d (default X3D view from 0 0 10)

RadioCommunicationsObserver
Radio Communications Observer.x3d    
[52] RadioCommunicationsObserver.x3d (default X3D view from 0 0 10)

RadioCommunicationsPrototypes
Radio Communications Prototypes.x3d    
[53] RadioCommunicationsPrototypes.x3d Receiver Pdu Observer
[54] RadioCommunicationsPrototypes.x3d Signal Pdu Observer
[55] RadioCommunicationsPrototypes.x3d Transmitter Pdu Observer
[56] RadioCommunicationsPrototypes.x3d (default X3D view from 0 0 10)

TestBoxEspdu
Test Box Espdu.x3d    
[57] TestBoxEspdu.x3d EspduTransform moves Box
[58] TestBoxEspdu.x3d (default X3D view from 0 0 10)

TestCube
Test Cube.x3d    
[59] TestCube.x3d Front view
[60] TestCube.x3d Back view
[61] TestCube.x3d Left view
[62] TestCube.x3d Right view
[63] TestCube.x3d Top view
[64] TestCube.x3d Bottom view
[65] TestCube.x3d (default X3D view from 0 0 10)

TestCubeEspdu
Test Cube Espdu.x3d    
[66] TestCubeEspdu.x3d ESPDU test cube
[67] TestCubeEspdu.x3d local (moving) view
[68] TestCubeEspdu.x3d (default X3D view from 0 0 10)

TestImages
Test Images.x3d    
[69] TestImages.x3d Front view
[70] TestImages.x3d Back view
[71] TestImages.x3d Left view
[72] TestImages.x3d Right view
[73] TestImages.x3d Top view
[74] TestImages.x3d Bottom view
[75] TestImages.x3d (default X3D view from 0 0 10)

UserScriptedEntityGeometryCreator
User Scripted Entity Geometry Creator.x3d    
[76] UserScriptedEntityGeometryCreator.x3d (default X3D view from 0 0 10)
 

This viewpoint slideshow is online at
http://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation/viewpointSlideshow.html

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Viewpoint image version history at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation/_viewpoints

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