Class ProximitySensorKelpForestMain

java.lang.Object
X3dForWebAuthors.Chapter12EnvironmentSensorSound.ProximitySensorKelpForestMain

public class ProximitySensorKelpForestMain extends Object

This example uses a ProximitySensor node to position a heads-up display (HUD) in the Kelp Forest world.

Related links: Catalog page ProximitySensorKelpForestMain, source ProximitySensorKelpForestMain.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title ProximitySensorKelpForestMain.x3d
description This example uses a ProximitySensor node to position a heads-up display (HUD) in the Kelp Forest world.
creator Don Brutzman Revised: Leonard Daly for X3D Book
created 1 June 1998
modified 29 October 2023
reference http://faculty.nps.edu/brutzman/kelp
reference http://faculty.nps.edu/brutzman/kelp/KelpForestDesignPaper.pdf
subject Kelp Forest 3D models
accessRights All content has permissions for free use. Please provide credit to the Naval Postgraduate School (NPS) Modeling Virtual Environments and Simulation (MOVES) Institute.
reference https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/KelpForestExhibit/KelpForestMain.x3d
identifier https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter12EnvironmentSensorSound/ProximitySensorKelpForestMain.x3d
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.