Class TextHaveFunWithX3D

java.lang.Object
X3dForWebAuthors.Chapter02GeometryPrimitives.TextHaveFunWithX3D

public class TextHaveFunWithX3D extends Object

Simple smiley-face example illustrating an emoticon character entity, used within an MFString Text.

Related links: Catalog page TextHaveFunWithX3D, source TextHaveFunWithX3D.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title TextHaveFunWithX3D.x3d
description Simple smiley-face example illustrating an emoticon character entity, used within an MFString Text.
creator Don Brutzman
created 26 April 2017
modified 2 May 2024
Image TextHaveFunWithX3D.png
reference http://unicode.org/emoji/charts/full-emoji-list.html
reference https://en.wikipedia.org/wiki/Emoticons_(Unicode_block)
reference https://en.wikipedia.org/wiki/Universal_Character_Set_characters
reference https://www.w3.org/TR/html4/sgml/entities.html
reference https://dev.w3.org/html5/html-author/charref
reference https://www.w3.org/wiki/Common_HTML_entities_used_for_typography
reference Wikipedia: Web typography https://en.wikipedia.org/wiki/Web_typography#Web_fonts
reference Fonts on the Web https://www.w3.org/Fonts
reference History of the Web: The Decade-Long Path to Web Fonts https://thehistoryoftheweb.com/web-fonts
reference https://X3dGraphics.com
reference https://create3000.github.io/x_ite/components/text/fontstyle/#supported-file-formats
Image TextHaveFunWithX3D_SerifX_ITE.png
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
rights Copyright Don Brutzman and Leonard Daly 2007
subject emoji emoticon, X3D book, X3D graphics, X3D-Edit, http://www.x3dGraphics.com
identifier https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter02GeometryPrimitives/TextHaveFunWithX3D.x3d
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.