| 1 | 
            <?xml version="1.0" encoding="UTF-8"?>
          | 
      
| 2 | 
            <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
          | 
      
| 3 | <X3D profile='Interchange' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'> | 
| 4 | <head> | 
| 5 | <meta name='title' content=' NormalInterpolatorExample.x3d '/> | 
| 6 | <meta name='description' content='Example normal (perpendicular vector) animation, where orange vectors show normal direction at each polygon vertex.'/> | 
| 7 | <meta name='creator' content='Don Brutzman'/> | 
| 8 | <meta name='created' content='3 May 2008'/> | 
| 9 | <meta name='modified' content='25 August 2023'/> | 
| 10 | <meta name='reference' content=' https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter19-NormalsShading/Figure19.27SquareFaceAnimatingNormals.x3d '/> | 
| 11 | <meta name='subject' content='X3D NormalInterpolator example'/> | 
| 12 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter07EventAnimationInterpolation/NormalInterpolatorExample.x3d '/> | 
| 13 | <meta name='generator' content='X3D-Edit 3.3, https://www.web3d.org/x3d/tools/X3D-Edit'/> | 
| 14 | <meta name='license' content='../license.html'/> | 
| 15 | </head> | 
| 16 | <Scene> | 
| 17 | <WorldInfo title='NormalInterpolatorExample.x3d'/> | 
| 18 | <Viewpoint description='Animating normals on right vertices of a quadrilateral' position='0 0 8'/> | 
| 19 | <Viewpoint description='Other side - note difference in animated shading' orientation='0 1 0 3.14159' position='0 0 -7'/> | 
| 20 | <Shape> | 
| 21 | <IndexedFaceSet DEF='FlatSquare' solid='false' coordIndex='0 1 2 3' normalIndex='0 1 2 3'> | 
| 22 | <Coordinate point='-2 -2 0 2 -2 0 2 2 0 -2 2 0'/> | 
| 23 | <!-- Normal vector with 4 SFVec3f triplet values, one for each corner of quadrilateral --> | 
| 24 | 
                                     
                                      
 
                    <!-- ROUTE information for AnimatedNormalNode node: 
[from NormalPath.value_changed to set_vector
                                    ]
 --> 
<Normal DEF='AnimatedNormalNode' vector='0 0 1 0 0 1 0 0 1 0 0 1'/>  | 
                              
| 25 | </IndexedFaceSet> | 
| 26 | <Appearance> | 
| 27 | <Material DEF='LightBlue' diffuseColor='0.3 0.6 0.9'/> | 
| 28 | </Appearance> | 
| 29 | </Shape> | 
| 30 | <!-- NormalInterpolator keyValue array must match sizes of target Normal vector and key arrays --> | 
| 31 | <!-- Thus this keyValue array has 4 * 3 = 12 total SFVec3f triplet values --> | 
| 32 | 
                         
                          
 
          <!-- ROUTE information for NormalPath node: 
[from Clock.fraction_changed to set_fraction
                        ]
[from value_changed to AnimatedNormalNode.set_vector
                        ]
 --> 
<NormalInterpolator DEF='NormalPath' key='0 0.5 1' keyValue='0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 1 0 0 1 0 0 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1'/>  | 
                  
| 33 | < ROUTE fromNode='NormalPath' fromField='value_changed' toNode='AnimatedNormalNode' toField='set_vector'/> | 
| 34 | 
                         
                          
 
          <!-- ROUTE information for Clock node: 
[from fraction_changed to NormalPath.set_fraction
                        ]
[from fraction_changed to NormalVectorsAnimation.set_fraction
                        ]
 --> 
<TimeSensor DEF='Clock' cycleInterval='8' loop='true'/>  | 
                  
| 35 | < ROUTE fromNode='Clock' fromField='fraction_changed' toNode='NormalPath' toField='set_fraction'/> | 
| 36 | <!-- This block above completes the primary functionality of this scene. More to follow, however! --> | 
| 37 | <!-- ============================================================================================================== --> | 
| 38 | <!-- Note that a Normal is not rendered - it is invisible. So this scene adds some lines to visualize what is happening. --> | 
| 39 | <Shape> | 
| 40 | <IndexedLineSet coordIndex='0 1 -1 2 3 -1 4 5 -1 6 7 -1'> | 
| 41 | 
                                     
                                      
 
                    <!-- ROUTE information for NormalVectors node: 
[from NormalVectorsAnimation.value_changed to point
                                    ]
 --> 
<Coordinate DEF='NormalVectors' point='-2 -2 0 -2 -2 1 2 -2 0 2 -2 1 2 2 0 2 2 1 -2 2 0 -2 2 1'/>  | 
                              
| 42 | </IndexedLineSet> | 
| 43 | <Appearance> | 
| 44 | <Material emissiveColor='0.9 0.6 0.1'/> | 
| 45 | </Appearance> | 
| 46 | </Shape> | 
| 47 | 
                         
                          
 
          <!-- ROUTE information for NormalVectorsAnimation node: 
[from Clock.fraction_changed to set_fraction
                        ]
[from value_changed to NormalVectors.point
                        ]
 --> 
<CoordinateInterpolator DEF='NormalVectorsAnimation' key='0 0.5 1' keyValue='-2 -2 0 -2 -2 1 2 -2 0 2 -2 1 2 2 0 2 2 1 -2 2 0 -2 2 1 -2 -2 0 -2 -2 1 2 -2 0 3 -2 0 2 2 0 3 2 0 -2 2 0 -2 2 1 -2 -2 0 -2 -2 1 2 -2 0 2 -2 1 2 2 0 2 2 1 -2 2 0 -2 2 1'/>  | 
                  
| 48 | < ROUTE fromNode='NormalVectorsAnimation' fromField='value_changed' toNode='NormalVectors' toField='point'/> | 
| 49 | < ROUTE fromNode='Clock' fromField='fraction_changed' toNode='NormalVectorsAnimation' toField='set_fraction'/> | 
| 50 | </Scene> | 
| 51 | </X3D> | 
Event Graph ROUTE Table entries with 4 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
| 
               Clock
                TimeSensor fraction_changed SFFloat  | 
            
               NormalPath
                NormalInterpolator set_fraction SFFloat  | 
            
               
                  
                     then
                  
               
                | 
            
               NormalPath
                NormalInterpolator value_changed MFVec3f  | 
            
               AnimatedNormalNode
                Normal set_vector MFVec3f  | 
            
            
||
| 
               Clock
                TimeSensor fraction_changed SFFloat  | 
            
               NormalVectorsAnimation
                CoordinateInterpolator set_fraction SFFloat  | 
            
               
                  
                     then
                  
               
                | 
            
               NormalVectorsAnimation
                CoordinateInterpolator value_changed MFVec3f  | 
            
               NormalVectors
                Coordinate point MFVec3f  | 
            
            
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          DEF='idName' attribute='value'/> 
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