<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Interchange'  version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd ' >
<head>
<meta name='titlecontent=' EmissiveColor.x3d '/>
<meta name='descriptioncontent='A Sphere colored only with an emissiveColor.'/>
<meta name='creatorcontent='Leonard Daly and Don Brutzman'/>
<meta name='createdcontent='2 February 2006'/>
<meta name='translatedcontent='2 February 2006'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='referencecontent=' https://X3dGraphics.com '/>
<meta name='referencecontent=' https://www.web3d.org/x3d/content/examples/X3dResources.html '/>
<meta name='rightscontent='Copyright (c) 2006, Daly Realism and Don Brutzman'/>
<meta name='subjectcontent=' X3D book, X3D graphics, X3D-Edit, http://www.x3dGraphics.com '/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter05AppearanceMaterialTextures/EmissiveColor.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../license.html'/>
</head>
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Index for Viewpoint node: Viewpoint_1
-->
<Scene>
<WorldInfo title='EmissiveColor.x3d'/>
<Background skyColor='1 1 1'/>
<NavigationInfo headlight='false'/>
<Viewpoint description='Material emissiveColororientation='-1 0 0 0.78position='0 2.04 2.34'/>
<Transform>
<Shape>
<Appearance>
<Material diffuseColor='1 0 0emissiveColor='0 0 1specularColor='0 1 0'/>
</Appearance>
<Sphere/>
</Shape>
</Transform>
</Scene>
</X3D>
<!--

Index for Viewpoint node: Viewpoint_1
-->
-->

<!-- Online at
https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter05AppearanceMaterialTextures/EmissiveColorIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter05AppearanceMaterialTextures/EmissiveColor.x3d -->

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