<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive'  version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.0.xsd ' >
<head>
<meta name='titlecontent='Figure27_2ProximitySensorDungeonSlidingDoors.x3d'/>
<meta name='creatorcontent='Figure 27.2, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/>
<meta name='referencecontent=' http://www.wiley.com/legacy/compbooks/vrml2sbk/ch27/27fig02.htm '/>
<meta name='translatorcontent='Don Brutzman'/>
<meta name='createdcontent='26 October 2000'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='descriptioncontent='A dungeon door that slides open when the ProximitySensor detects the viewer close enough. Later the doors close when the viewer moves out of range from the ProximitySensor.'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter27SensingVisibilityProximityCollision/Figure27_2ProximitySensorDungeonSlidingDoors.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: CloseClock, CloseSound, Door, DoorSense, DungeonRoom, LeftClose, LeftDoor, LeftOpen, OpenClock, OpenSound, RightClose, RightDoor, RightOpen

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2
-->
<Scene>
<Viewpoint description='Now you see doors closed, because they are far awayfieldOfView='1.05position='0 2 10'/>
<Viewpoint description='Now you see doors opened, because you are closefieldOfView='1.05position='0 2 -1'/>
<NavigationInfo avatarSize='0.5 1.6 0.5headlight='falsespeed='2type='"WALK" "EXAMINE" "ANY"'/>
<Group>
<LOD range='20'> </LOD>
<Transform translation='0 0 -10'>
<LOD range='20'>
<Inline USE=' DungeonRoom'/>
<WorldInfo info='"null node"'/>
</LOD>
</Transform>
<Transform translation='0 0 -5'> </Transform>
<Transform rotation='0 1 0 1.57scale='1 1 2translation='0 0 -15'> </Transform>
<Transform translation='0 0 -4.95'> </Transform>
<Sound maxBack='60maxFront='60minBack='20minFront='20'> </Sound>
<Sound maxBack='60maxFront='60minBack='20minFront='20'> </Sound>


<!-- ROUTE information for LeftOpen node:  [from OpenClock.fraction_changed to set_fraction ] [from value_changed to LeftDoor.set_translation ] -->
<PositionInterpolator DEF='LeftOpenkey='0 1keyValue='0 0 0 -1.3 0 0'/>

<!-- ROUTE information for LeftClose node:  [from CloseClock.fraction_changed to set_fraction ] [from value_changed to LeftDoor.set_translation ] -->
<PositionInterpolator DEF='LeftClosekey='0 1keyValue='-1.3 0 0 0 0 0'/>

<!-- ROUTE information for RightOpen node:  [from OpenClock.fraction_changed to set_fraction ] [from value_changed to RightDoor.set_translation ] -->
<PositionInterpolator DEF='RightOpenkey='0 1keyValue='0 0 0 1.3 0 0'/>

<!-- ROUTE information for RightClose node:  [from CloseClock.fraction_changed to set_fraction ] [from value_changed to RightDoor.set_translation ] -->
<PositionInterpolator DEF='RightClosekey='0 1keyValue='1.3 0 0 0 0 0'/>
</Group>
<!-- open door -->
< ROUTE  fromNode=' DoorSense' fromField='enterTime' toNode=' OpenSound' toField='set_startTime'/>
< ROUTE  fromNode=' DoorSense' fromField='exitTime' toNode=' OpenSound' toField='set_stopTime'/>
< ROUTE  fromNode=' DoorSense' fromField='enterTime' toNode=' OpenClock' toField='set_startTime'/>
< ROUTE  fromNode=' DoorSense' fromField='exitTime' toNode=' OpenClock' toField='set_stopTime'/>
<!-- close door -->
< ROUTE  fromNode=' DoorSense' fromField='exitTime' toNode=' CloseSound' toField='set_startTime'/>
< ROUTE  fromNode=' DoorSense' fromField='enterTime' toNode=' CloseSound' toField='set_stopTime'/>
< ROUTE  fromNode=' DoorSense' fromField='exitTime' toNode=' CloseClock' toField='set_startTime'/>
< ROUTE  fromNode=' DoorSense' fromField='enterTime' toNode=' CloseClock' toField='set_stopTime'/>
<!-- door timers -->
< ROUTE  fromNode=' OpenClock' fromField='fraction_changed' toNode=' LeftOpen' toField='set_fraction'/>
< ROUTE  fromNode=' OpenClock' fromField='fraction_changed' toNode=' RightOpen' toField='set_fraction'/>
< ROUTE  fromNode=' CloseClock' fromField='fraction_changed' toNode=' LeftClose' toField='set_fraction'/>
< ROUTE  fromNode=' CloseClock' fromField='fraction_changed' toNode=' RightClose' toField='set_fraction'/>
<!-- door translations -->
< ROUTE  fromNode=' LeftOpen' fromField='value_changed' toNode=' LeftDoor' toField='set_translation'/>
< ROUTE  fromNode=' RightOpen' fromField='value_changed' toNode=' RightDoor' toField='set_translation'/>
< ROUTE  fromNode=' LeftClose' fromField='value_changed' toNode=' LeftDoor' toField='set_translation'/>
< ROUTE  fromNode=' RightClose' fromField='value_changed' toNode=' RightDoor' toField='set_translation'/>
</Scene>
</X3D>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: CloseClock, CloseSound, Door, DoorSense, DungeonRoom, LeftClose, LeftDoor, LeftOpen, OpenClock, OpenSound, RightClose, RightDoor, RightOpen

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2
-->

Event Graph ROUTE Table entries with 16 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

DoorSense
ProximitySensor
enterTime
SFTime

ROUTE
event to
(1)
OpenSound
AudioClip
set_startTime
SFTime
DoorSense
ProximitySensor
exitTime
SFTime

ROUTE
event to
(1)
OpenSound
AudioClip
set_stopTime
SFTime
DoorSense
ProximitySensor
enterTime
SFTime

ROUTE
event to
(1)
OpenClock
TimeSensor
set_startTime
SFTime

 
 
then
OpenClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
LeftOpen
PositionInterpolator
set_fraction
SFFloat

 
 
then
LeftOpen
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
LeftDoor
Transform
set_translation
SFVec3f
 
 
 
then
OpenClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
RightOpen
PositionInterpolator
set_fraction
SFFloat

 
 
then
RightOpen
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
RightDoor
Transform
set_translation
SFVec3f
DoorSense
ProximitySensor
exitTime
SFTime

ROUTE
event to
(1)
OpenClock
TimeSensor
set_stopTime
SFTime

 
 
then
OpenClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
LeftOpen
PositionInterpolator
set_fraction
SFFloat

 
 
then
LeftOpen
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
LeftDoor
Transform
set_translation
SFVec3f
 
 
 
then
OpenClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
RightOpen
PositionInterpolator
set_fraction
SFFloat

 
 
then
RightOpen
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
RightDoor
Transform
set_translation
SFVec3f
DoorSense
ProximitySensor
exitTime
SFTime

ROUTE
event to
(1)
CloseSound
AudioClip
set_startTime
SFTime
DoorSense
ProximitySensor
enterTime
SFTime

ROUTE
event to
(1)
CloseSound
AudioClip
set_stopTime
SFTime
DoorSense
ProximitySensor
exitTime
SFTime

ROUTE
event to
(1)
CloseClock
TimeSensor
set_startTime
SFTime

 
 
then
CloseClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
LeftClose
PositionInterpolator
set_fraction
SFFloat

 
 
then
LeftClose
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
LeftDoor
Transform
set_translation
SFVec3f
 
 
 
then
CloseClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
RightClose
PositionInterpolator
set_fraction
SFFloat

 
 
then
RightClose
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
RightDoor
Transform
set_translation
SFVec3f
DoorSense
ProximitySensor
enterTime
SFTime

ROUTE
event to
(1)
CloseClock
TimeSensor
set_stopTime
SFTime

 
 
then
CloseClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
LeftClose
PositionInterpolator
set_fraction
SFFloat

 
 
then
LeftClose
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
LeftDoor
Transform
set_translation
SFVec3f
 
 
 
then
CloseClock
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(2)
RightClose
PositionInterpolator
set_fraction
SFFloat

 
 
then
RightClose
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(3)
RightDoor
Transform
set_translation
SFVec3f



-->

<!-- Online at
https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter27SensingVisibilityProximityCollision/Figure27_2ProximitySensorDungeonSlidingDoorsIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter27SensingVisibilityProximityCollision/Figure27_2ProximitySensorDungeonSlidingDoors.x3d -->

<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
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-->

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