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X3D Example Archives: VRML 2 Sourcebook, Chapter 26 Viewpoint

Figure 26.7 Dungeon Viewpoints And Fields Of View

Viewpoints are the primary way for an author to show users what is in a scene, helping them navigate among objects of interest.

Viewpoint nodes specify a desired location, an orientation, and a camera field-of-view lens angle. By default, the viewer enters a world at position (0, 0, 10) and is looking along the -Z axis towards the origin. You can provide your own preferred viewing locations and directions in Viewpoint nodes. The first Viewpoint in the scene is the initial entry Viewpoint.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

  2 X3D Models       X3D Model Descriptions
Figure26_5DungeonViewpoint Figure 26 5 Dungeon Viewpoint Two dungeon rooms controlled by LOD nodes, separated by a wall and a pair of sliding doors.
Figure26_7DungeonViewpointsAndFieldsOfView Figure 26 7 Dungeon Viewpoints And Fields Of View This Viewpoint series does not move the user but rather increases the field of view (FOV) very widely, producing an interesting effect. Numerous additional viewpoints follow.

Online at https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter26Viewpoint

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The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.

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