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X3D Example Archives: VRML 2 Sourcebook, Chapter 22 Background

[1] Figure22_1BackgroundSkySphere.x3d - (default X3D view from 0 0 10)
Chapter Viewpoint Slideshow
Figure 22.3c Background Sky Ground Mountains

A Background node presents a virtual sky above and land (or sea, or space) below.

Background nodes describe groundColor and skyColor gradients on the ground hemisphere and sky sphere. Background nodes can also apply panorama images on a panorama box. Of interest is that the viewer can look around and navigate, but never get any closer to the background. Backgrounds are faster to draw than if you used shapes to build them.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

4 X3D Scenes                 4 Viewpoint Snapshots

Figure22_1BackgroundSkySphere
Figure 22 1 Background Sky Sphere.x3d    
[1] Figure22_1BackgroundSkySphere.x3d - (default X3D view from 0 0 10)

Figure22_2BackgroundSkyGround
Figure 22 2 Background Sky Ground.x3d    
[2] Figure22_2BackgroundSkyGround.x3d - (default X3D view from 0 0 10)

Figure22_3cBackgroundSkyGroundMountains
Figure 22 3c Background Sky Ground Mountains.x3d    
[3] Figure22_3cBackgroundSkyGroundMountains.x3d - (default X3D view)

Figure22_4BackgroundBinding
Figure 22 4 Background Binding.x3d    
[4] Figure22_4BackgroundBinding.x3d - (default X3D view from 0 0 10)
 

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