hierarchy.x3d

X_ITE X3D Player   Test the effect of Transform hierarchy. A Sound node with default field and field values is placed in a Transform hierarchy in which it is translated (0 0 -10), scaled (0.4 0.4 1.75) and rotated (0 1 0 1.57). As a result, the "long axis" of the sound ellipsoids should be the Z-axis, and coincide with the lineset geometry (showing proper rotation), the size of the Sound ellipsoid should coincide with the size of the lineset geometry (showing proper scaling), and Viewpoints at the "center" of the Sound ellipsoids should coincide with the visible geometry center (showing proper translation). in the world should have the volume indicated in their accompanying Text.

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Original X3D scene: hierarchy.x3d

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