direction.x3d

(.x3d scene, pretty-print source, statistics, info & logs, X3DOM Player)

Test direction. A Sound node can have its "direction" field changed by clicking on any of the 3 buttons in the left portion of this world. Each will change a Sound ellipsoids orientation along one of the 3 axies (X, Y or Z). As a result, sound audibility should be confined to the inner portion of the particular ellipsoid that is aligned with the Sounds direction. Clicking on a button, and then using the worlds Viewpoints to navigate in and out of the 3 ellipsoids should verify that a Sound is audible only along its current "direction" ellipsoid.

 

X3D Scene   Metadata
archive   http://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/Sound
title   direction.x3d
MovingImage   direction-movie.mpg
reference   http://www.nist.gov/vrml.html
reference   http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator   http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer   This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
info   Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, http://www.web3d.org/working-groups/x3d
translator   Michael Kass NIST, Don Brutzman NPS
translated   21 January 2001
modified   10 April 2016
description   Test direction. A Sound node can have its "direction" field changed by clicking on any of the 3 buttons in the left portion of this world. Each will change a Sound ellipsoids orientation along one of the 3 axies (X, Y or Z). As a result, sound audibility should be confined to the inner portion of the particular ellipsoid that is aligned with the Sounds direction. Clicking on a button, and then using the worlds Viewpoints to navigate in and out of the 3 ellipsoids should verify that a Sound is audible only along its current "direction" ellipsoid.
identifier   http://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/Sound/direction.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license   ../../license.html
 
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