test_inteffect_specularcom.x3d

(.x3d scene, pretty-print source, statistics, info & logs, X3DOM Player)

This test addresses the effect of the light intensity on the specular color of complex geometry. One row of complex geometry is drawn in the local coordinate system and a DirectionalLight is also defined with intensity 0 and color white. The test starts by clicking on the text above the geometry. The intensity of the light is increased as the test progresses and the specular color of the light should also increase (in a linear fashion). Intensity ranges from 0 to 1. The geometry are originally defined with a diffuseColor of 1 0 0 and a specularColor of 0 1 0.

 

X3D Scene   Metadata
archive   http://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/DirectionalLight
title   test_inteffect_specularcom.x3d
MovingImage   test-inteffect-specularcom-movie.mpg
reference   http://www.nist.gov/vrml.html
reference   http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator   http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer   This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
info   Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, http://www.web3d.org/working-groups/x3d
translator   Michael Kass NIST, Don Brutzman NPS
translated   21 January 2001
modified   15 April 2017
description   This test addresses the effect of the light intensity on the specular color of complex geometry. One row of complex geometry is drawn in the local coordinate system and a DirectionalLight is also defined with intensity 0 and color white. The test starts by clicking on the text above the geometry. The intensity of the light is increased as the test progresses and the specular color of the light should also increase (in a linear fashion). Intensity ranges from 0 to 1. The geometry are originally defined with a diffuseColor of 1 0 0 and a specularColor of 0 1 0.
identifier   http://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/DirectionalLight/test_inteffect_specularcom.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license   ../../license.html
 
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