proxynochildren.x3d

X_ITE X3D Player   Test proxy collision support with no children. A default Collision node is a parent of NO CHILDREN node. To test proxy collision support, a Sphere geometry proxy collides with a stationary viewer avatar. A Sphere lineset (that is not a child of the Collision node) should turn yellow upon viewer collision with the Sphere proxy, showing that collision detection between a moving proxy geometry, and a stationary avatar is supported, even if the Collision node has no children. In addition, the viewer should be able to navigate toward the Sphere proxy geometry in a "walking" type of motion, and collide with the Sphere proxy. This should also cause the Sphere lineset to turn yellow, indicating that collision detection between a stationary proxy geometry and a moving (navigating) avatar is supported, even if the Collision node has no children. In addition, the vewer avatar should NOT be able to "enter" the proxy Sphere geometry when navigating.

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Original X3D scene: proxynochildren.x3d

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