<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive'  version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.0.xsd ' >
<head>
<meta name='titlecontent=' jumpcut_loadworld_noview.x3d '/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='referencecontent=' Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml '/>
<meta name='referencecontent=' Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='28 August 2023'/>
<meta name='descriptioncontent='Test jumpcut to a nonexistent viewpoint in Anchor URL.Because a Viewpoint named "NonExistentView" is specified in the url, the browser should disregard any other Viewpoint node in this world, and load the Viewpoint node with DEF name "NonEXISTENTView" as the default Viewpoint. HOWEVER, because this Viewpoint does not exist in this world, it should default to the first found Viewpoint, DEFed as "RightView". The viewer should see a cubic geometry with the word RIGHT displayed on it face, and Text geometry should indicate that the current Viewpoint position is at 10 0 0.'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld_noview.x3d '/>
<meta name='generatorcontent=' Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html '/>
<meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<!--

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<!-- Index for DEF nodes: AVATARSCRIPT, FrontView, PROX_SENSOR, RearView, SquareTexCoord, TRANS0, TRANS1, TYPESTRING0, TYPESTRING1, UnitCube

Index for Viewpoint nodes: FrontView, RearView
-->
<Scene>
<WorldInfo title='jumpcut_loadworld_noview.x3d'/>
<NavigationInfo type='"EXAMINE"'/>
<Viewpoint DEF='FrontViewdescription='Front View'/>
<Viewpoint DEF='RearViewdescription='Rear Vieworientation='0 1 0 3.14159position='0 0 -10'/>
<Background groundAngle='1.57groundColor='0 0.5 0 0 0.5 0skyColor='0 0 1'/>

<Anchor description='click to reload world with nonexistent viewpoint'
  url=' "jumpcut_loadworld_noview.x3d#NonExistentView" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld_noview.x3d#NonExistentView" "jumpcut_loadworld_noview.wrl#NonExistentView" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld_noview.wrl#NonExistentView" ' >
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='0 1 2 3 -1texCoordIndex='0 1 2 3 -1'>
<Coordinate DEF='UnitCubepoint='-1 -1 1 1 -1 1 1 1 1 -1 1 1 1 1 -1 -1 1 -1 -1 -1 -1 1 -1 -1'/>
<TextureCoordinate DEF='SquareTexCoordpoint='0 0 1 0 1 1 0 1'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='1 7 4 2 -1texCoordIndex='0 1 2 3 -1'>
<Coordinate USE=' UnitCube'/>
<TextureCoordinate USE=' SquareTexCoord'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='7 6 5 4 -1texCoordIndex='0 1 2 3 -1'>
<Coordinate USE=' UnitCube'/>
<TextureCoordinate USE=' SquareTexCoord'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='0 3 5 6 -1texCoordIndex='1 2 3 0 -1'>
<Coordinate USE=' UnitCube'/>
<TextureCoordinate USE=' SquareTexCoord'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='3 2 4 5 -1texCoordIndex='0 1 2 3 -1'>
<Coordinate USE=' UnitCube'/>
<TextureCoordinate USE=' SquareTexCoord'/>
</IndexedFaceSet>
</Shape>
<Shape>
<Appearance> </Appearance>
<IndexedFaceSet coordIndex='0 6 7 1 -1texCoordIndex='3 0 1 2 -1'>
<Coordinate USE=' UnitCube'/>
<TextureCoordinate USE=' SquareTexCoord'/>
</IndexedFaceSet>
</Shape>
</Anchor>
<Transform translation='-10 -4 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING0string='"current position is:"'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<Transform translation='-10 -5 -20'>
<Shape>
<Appearance>
<Material/>
</Appearance>
<Text DEF='TYPESTRING1string='"message from Script is inserted here"'>
<FontStyle style='BOLD'/>
</Text>
</Shape>
</Transform>
</Transform>
<field name='typestring1type='SFNodeaccessType='initializeOnly'>
<Text USE=' TYPESTRING1'/>
</field>
<field name='printPositiontype='SFVec3faccessType='inputOnly'/>
</Script>
< ROUTE  fromNode=' PROX_SENSOR' fromField='position_changed' toNode=' AVATARSCRIPT' toField='printPosition'/>
< ROUTE  fromNode=' PROX_SENSOR' fromField='position_changed' toNode=' TRANS0' toField='set_translation'/>
< ROUTE  fromNode=' PROX_SENSOR' fromField='orientation_changed' toNode=' TRANS0' toField='set_rotation'/>
< ROUTE  fromNode=' PROX_SENSOR' fromField='position_changed' toNode=' TRANS1' toField='set_translation'/>
< ROUTE  fromNode=' PROX_SENSOR' fromField='orientation_changed' toNode=' TRANS1' toField='set_rotation'/>
</Scene>
</X3D>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: AVATARSCRIPT, FrontView, PROX_SENSOR, RearView, SquareTexCoord, TRANS0, TRANS1, TYPESTRING0, TYPESTRING1, UnitCube

Index for Viewpoint nodes: FrontView, RearView
-->

Event Graph ROUTE Table entries with 5 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
AVATARSCRIPT
Script
printPosition
SFVec3f
PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
TRANS0
Transform
set_translation
SFVec3f
PROX_SENSOR
ProximitySensor
orientation_changed
SFRotation

ROUTE
event to
(1)
TRANS0
Transform
set_rotation
SFRotation
PROX_SENSOR
ProximitySensor
position_changed
SFVec3f

ROUTE
event to
(1)
TRANS1
Transform
set_translation
SFVec3f
PROX_SENSOR
ProximitySensor
orientation_changed
SFRotation

ROUTE
event to
(1)
TRANS1
Transform
set_rotation
SFRotation


-->

<!-- Online at
https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Viewpoint/jumpcut_loadworld_noviewIndex.html -->
<!-- Version control at
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<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

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