jump_false.x3d

X_ITE X3D Player   Test jump equal to false. This world tests jump = false field of a Viewpoint node. Initially, a FRONT Viewpoint is bound in this world. This is indicated by a cube geometry displaying the word FRONT on its face, Text at the bottom of the world indicating that the Viewpoint position is 0 0 10, and Text at the top of the world indicating the the FRONT viewpoint is bound to the top of the stack. Passing the pointing device over the cube should NOT cause a "jumpcut" to the RIGHT Viewpoint. The word FRONT should still appear on the cube, Text at the bottom of the world should show the Viewpoint position to STILL BE 0 0 10, but Text at the top of the world should indicate that the RIGHT Viewpoint is now bound to the top of the Viewpoint stack.

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Original X3D scene: jump_false.x3d

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