fly_type.x3d

X_ITE X3D Player   Test headlight range. A NavigationInfo node with a type of FLY is used to navigate this world. A viewer should experience a "flying" type of navigation mode (3 dimensional navigation possible through the world) with an appropriate navigation interface paradigm. Collision detection must be supported. To test collision support, the Box geometry collides with the viewer avatar. The Box should turn red upon collision, showing that collision detection between a moving geometry, and a stationary avatar is supported. In addition, the viewer should be able to navigate toward the Box geometry in a "walking" type of motioin, and collide with the Box geometry. This should also cause the Box to turn red, indicating that collision detection between a stationary geometry and a moving (navigating) avatar is supported.

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Original X3D scene: fly_type.x3d

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