complex_color_first.x3d

X_ITE X3D Player   Test Color node precedence over diffuseColor fir complex geometry. An ElevationGrid and IndexedFaceSet geometry have a color field defining them as "blue". This color field should supersede the Material node diffuseColor field of "red". Both geometry in the world should be blue.

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Original X3D scene: complex_color_first.x3d