all_jpg.x3d

X_ITE X3D Player   Test JPG ImageTexture mapping onto a sphere, cone, cylinder and box. For the sphere, the texture should cover the entire surface, and wrap counterclockwise from the back of the sphere (when viewed from above). For the cone, the texture should wrap counterclockwise (viewed from above) starting at the back of the cone. A circle cutout of the texture is applied right side up to the base of the cone when the cone is tilted toward the viewer. For the cylinder, the texture should wrap counterclockwise (viewed from above above) starting at the back of the cylinder. A circle cutout of the texture is applied to the top and bottom caps of the cylinder, and appears right-side-up when tilted toward the viewer. For the box, the texture should be applied in its entirety to each face of the box, and appear right-side-up when viewed from the +Z direction.

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Original X3D scene: all_jpg.x3d

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