unlit_texture_color.x3d

X_ITE X3D Player   Test rendering of no Material node, a 'green' Color node and a color ImageTexture. These are applied to a row containing primitive geometry, followedy by a row containing an ElevationGrid and an IndexedFaceSet. The result should be all geometry mapped with the color VTS logo on a purple background.

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Original X3D scene: unlit_texture_color.x3d

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