unlit_greyscale_color_blend.x3d

X_ITE X3D Player   Test unlit, colored and greyscale textured geometry. No Material node, a Color node and a greyscale ImageTexture is applied to a row containing primitive geometry, followedy by a row containing an ElevationGrid and an IndexedFaceSet. The result should be all geometry mapped with the greyscale VTS logo blended with a 'blue' Color node.

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Original X3D scene: unlit_greyscale_color_blend.x3d

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