<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Immersive'  version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd ' >
<head>
<meta name='titlecontent=' RefractiveMaterial.x3d '/>
<meta name='descriptioncontent='X3D encodings example: create new node RefractiveMaterial for example PrototypesPlus.'/>
<meta name='creatorcontent='Don Brutzman and Joe Williams'/>
<meta name='createdcontent='1 June 2002'/>
<meta name='modifiedcontent='28 October 2019'/>
<meta name='referencecontent=' PrototypesPlus.x3d '/>
<meta name='specificationSectioncontent=' X3D encodings, ISO/IEC 19776-1.3, Part 1: XML encoding, Annex C.7 Prototypes and alternate representations'/>
<meta name='specificationUrlcontent=' https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/examples.html#PrototyesAndAlternateReps '/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Basic/X3dSpecifications/RefractiveMaterial.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../license.html'/>
</head>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: RefractionScript, RefractiveMaterialNode

Index for ProtoDeclare definition: RefractiveMaterial
-->
<Scene>
<!-- Protype definition for external use -->
<WorldInfo title='RefractiveMaterial.x3d'/>
<ProtoDeclare name='RefractiveMaterial'>
<ProtoInterface>
<field name='ambientIntensitytype='SFFloatvalue='0accessType='inputOutput'/>
<field name='diffuseColortype='SFColorvalue='0.5 0.5 0.5accessType='inputOutput'/>
<field name='specularColortype='SFColorvalue='0 0 0accessType='inputOutput'/>
<field name='emissiveColortype='SFColorvalue='0 0 0accessType='inputOutput'/>
<field name='shininesstype='SFFloatvalue='0accessType='inputOutput'/>
<field name='transparencytype='SFFloatvalue='0accessType='inputOutput'/>
<field name='indexOfRefractiontype='SFFloatvalue='0.1accessType='inputOutput'/>
</ProtoInterface>
<ProtoBody>
<!-- ROUTE information for RefractiveMaterialNode node:  [from RefractionScript.transparency_changed to transparency ] -->
<Material DEF='RefractiveMaterialNode'>
<IS>
<connect nodeField='ambientIntensityprotoField='ambientIntensity'/>
<connect nodeField='diffuseColorprotoField='diffuseColor'/>
<connect nodeField='specularColorprotoField='specularColor'/>
<connect nodeField='emissiveColorprotoField='emissiveColor'/>
<connect nodeField='shininessprotoField='shininess'/>
<connect nodeField='transparencyprotoField='transparency'/>
</IS>
</Material>
<!-- after first node in ProtoDeclare, remainder of nodes do not render -->
<!-- ROUTE information for RefractionScript node:  [from transparency_changed to RefractiveMaterialNode.transparency ] -->
<Script DEF='RefractionScript'>
<field name='transparencyInitialtype='SFFloataccessType='inputOutput'/>
<field name='indexOfRefractiontype='SFFloataccessType='inputOutput'/>
<field name='transparency_changedtype='SFFloataccessType='outputOnly'/>
<IS>
<connect nodeField='transparencyInitialprotoField='transparency'/>
<connect nodeField='indexOfRefractionprotoField='indexOfRefraction'/>
</IS>
<![CDATA[
          
ecmascript:
function initialize()
{
    // arbitary example modification of usual node properties
    
    var newTransparency = 1.0 - ((1.0 - transparencyInitial) * indexOfRefraction);
    Browser.println ('indexOfRefraction=' + indexOfRefraction +
         ', transparencyInitial=' + transparencyInitial +
         ', transparency_changed=' + newTransparency);
    transparency_changed = newTransparency;
}

function set_transparencyInitial (eventValue)
{
   // input eventValue received for inputOutput field
    transparencyInitial = eventValue;
}

function set_indexOfRefraction (eventValue)
{
   // input eventValue received for inputOutput field
    indexOfRefraction = eventValue;
}

        
]]>
</Script>
< ROUTE  fromNode=' RefractionScript' fromField='transparency_changed' toNode=' RefractiveMaterialNode' toField='transparency'/>
</ProtoBody>
</ProtoDeclare>
</Scene>
</X3D>
<!--

to top <!-- Event Graph ROUTE Table shows event connections -->
 
<!-- Index for DEF nodes: RefractionScript, RefractiveMaterialNode

Index for ProtoDeclare definition: RefractiveMaterial
-->

Event Graph ROUTE Table with 1 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

RefractionScript
Script
transparency_changed
SFFloat

ROUTE
event to
(1)
RefractiveMaterialNode
Material
transparency
SFFloat


-->

<!-- Online at
https://www.web3d.org/x3d/content/examples/Basic/X3dSpecifications/RefractiveMaterialIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Basic/X3dSpecifications/RefractiveMaterial.x3d -->

<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
    <ProtoDeclare name='ProtoName'> <field name='fieldName'/> </ProtoDeclare> -->

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