| 1 |
<?xml version="1.0" encoding="UTF-8"?>
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| 2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
| 3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
| 4 | <head> |
| 5 | <meta name='title' content=' ProjectileInterpolatorPrototype.x3d '/> |
| 6 | <meta name='description' content='A proto which simulates x-y plane projectile motion.'/> |
| 7 | <meta name='creator' content='Ozan APAYDIN'/> |
| 8 | <meta name='created' content='10 December 2001'/> |
| 9 | <meta name='modified' content='30 November 2024'/> |
| 10 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Basic/StudentProjects/ProjectileInterpolatorPrototype.x3d '/> |
| 11 | <meta name='generator' content='X3D-Edit 3.3, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
| 12 | <meta name='license' content='../license.html'/> |
| 13 | </head> |
| 14 | <Scene> |
| 15 | <WorldInfo title='ProjectileInterpolatorPrototype.x3d'/> |
| 16 | <ProtoDeclare name='ProjectileInterpolator' appinfo='This prototype is a Projectile Motion Interpolator. It takes Inputs : Initial Velocity and Angle then calculates trajectory of the projectile on x-y plane according to given dt time and B_m. It outputs value_changed values(SFVec3f).'> |
| 17 | <ProtoInterface> |
| 18 |
<field name='Vi' type='SFFloat' value='0.0' accessType='initializeOnly'
appinfo='Initial Velocity value of the object.'/> |
| 19 |
<field name='theta' type='SFFloat' value='0.0' accessType='initializeOnly'
appinfo='Launch Angle. The angle between horizantal and launch direction'/> |
| 20 |
<field name='B_m' type='SFFloat' value='0.00004' accessType='initializeOnly'
appinfo='Proportional to drag force = B2/m'/> |
| 21 |
<field name='dt' type='SFFloat' value='0.1' accessType='initializeOnly'
appinfo='Time step.'/> |
| 22 |
<field name='fraction' type='SFFloat' value='0.05' accessType='initializeOnly'
appinfo='SFFloat Values ranging [0..1].'/> |
| 23 |
<field name='set_fraction' type='SFFloat' accessType='inputOnly'
appinfo='The set_fraction eventIn receives an SFFloat event and causes the interpolator function to evaluate resulting in a value_changed eventOut with the same timestamp as the set_fraction event.'/> |
| 24 |
<field name='set_theta' type='SFFloat' accessType='inputOnly'
appinfo='Sets theta to the value of eventIn.'/> |
| 25 |
<field name='set_Vi' type='SFFloat' accessType='inputOnly'
appinfo='Sets Vi to the value of eventIn.'/> |
| 26 |
<field name='value_changed' type='SFVec3f' accessType='outputOnly'
appinfo='The interpolator function eventOut results as Vector3Float.'/> |
| 27 | </ProtoInterface> |
| 28 | <ProtoBody> |
| 29 | <Script DEF='ProjectileMotionTrackerScript'> |
| 30 | <field name='Vi' type='SFFloat' accessType='initializeOnly'/> |
| 31 | <field name='theta' type='SFFloat' accessType='initializeOnly'/> |
| 32 | <field name='B_m' type='SFFloat' accessType='initializeOnly'/> |
| 33 | <field name='dt' type='SFFloat' accessType='initializeOnly'/> |
| 34 |
<field name='fraction' type='SFFloat' accessType='initializeOnly'
appinfo='In range [01]'/> |
| 35 | <field name='set_fraction' type='SFFloat' accessType='inputOnly'/> |
| 36 | <field name='set_theta' type='SFFloat' accessType='inputOnly'/> |
| 37 | <field name='set_Vi' type='SFFloat' accessType='inputOnly'/> |
| 38 | <field name='value_changed' type='SFVec3f' accessType='outputOnly'/> |
| 39 | <IS> |
| 40 | <connect nodeField='Vi' protoField='Vi'/> |
| 41 | <connect nodeField='theta' protoField='theta'/> |
| 42 | <connect nodeField='B_m' protoField='B_m'/> |
| 43 | <connect nodeField='dt' protoField='dt'/> |
| 44 | <connect nodeField='fraction' protoField='fraction'/> |
| 45 | <connect nodeField='set_fraction' protoField='set_fraction'/> |
| 46 | <connect nodeField='set_theta' protoField='set_theta'/> |
| 47 | <connect nodeField='set_Vi' protoField='set_Vi'/> |
| 48 | <connect nodeField='value_changed' protoField='value_changed'/> |
| 49 | </IS> |
<![CDATA[
ecmascript:
var x;
var y;
var Vx;
var Vy;
var B_m;
var dt;
var blocksize;
var Vi;
var theta;
var key;
var keyValue;
var previousFraction;
var previousFractionIndex;
var blockSize;
var outputArray;
function tracePrint (outputString)
{
var traceEnabled = true;
if (traceEnabled) Browser.println ('[WaypointInterpolator]' + outputString);
}
function alwaysPrint (outputString)
{
Browser.println ('[WaypointInterpolator]' + outputString);
}
function initialize() {
key = new Array();
keyValue = new MFVec3f();
x = new Array();
y = new Array();
calculateTrajectory();
previousFractionIndex = -1;
previousFraction = 0;
// check key array ranges [0..1] and is monotonically increasing
// check that size of keyValue array is integer multiple of size of key array
tracePrint ('key =' + key);
tracePrint ('key.length= ' + key.length);
tracePrint ('keyValue= ' + keyValue);
tracePrint ('keyValue.length=' + keyValue.length);
blockSize = 3; //keyValue.length/key.length;
tracePrint ('blockSize=' + blockSize);
if (blockSize != Math.round(blockSize))
{
alwaysPrint ('*** warning: blockSize not an integer multiple. check sizes of key and keyValue');
}
if (key[0] != 0)
{
alwaysPrint ('*** warning: key[0] != 0');
}
if (key[key.length-1] != 1)
{
alwaysPrint ('*** warning: key[' + (key.length - 1) + '] != 1, reset from' + key[key.length-1] + ' to 1');
key[key.length-1] = 1;
}
for (index = 0; index < blockSize; index++)
{
if ((key[index] < 0) || (key[index] > 1))
{
alwaysPrint ('*** warning: key[' + index + '] =' + key[index] + ', out of range [0..1]');
}
}
// instantiate default array, later computations just update it
outputArray = new SFVec3f();
outputArray = keyValue[0];
tracePrint ('initial outputArray=' + outputArray);
}
function set_fraction (inputFloat, timestamp) {
fraction = inputFloat;
tracePrint ('previousFractionIndex=' + previousFractionIndex
+ ', fraction=' + fraction + ', previousFraction=' + previousFraction);
if (fraction < 0)
{
tracePrint ('*** illegal fraction' + fraction + ' set to 0');
fraction = 0;
previousFractionIndex = 0; // first
}
else if (fraction > 1)
{
alwaysPrint ('*** illegal fraction' + fraction + ' set to 1');
fraction = 1;
previousFractionIndex = blockSize - 1; // last
}
else if (previousFractionIndex == -1)
{
previousFractionIndex = 0; // first
tracePrint ('previousFractionIndex initialized for first event');
}
else if ((fraction >= previousFraction) && (fraction >= key[previousFractionIndex+1]))
{
previousFractionIndex++;
}
else if (fraction < previousFraction) // regress, or loop repeat without reaching one
{
previousFractionIndex = 0;
while ((fraction >= key[previousFractionIndex+1]) && (previousFractionIndex < blockSize))
{
previousFractionIndex++;
}
tracePrint ('reset/reincrement previousFractionIndex to' + previousFractionIndex);
}
if (fraction == 1) // use final block
{
tracePrint ('(fraction == 1)');
outputArray = keyValue[(keyValue.length -1)];
previousFractionIndex = -1; // setup for restart
tracePrint ('finished final fraction==1 block');
}
// when fraction matches index, calculate value_changed from corresponding keyValue array
else if (fraction == key[previousFractionIndex])
{
tracePrint ('(fraction == key[previousFractionIndex])');
// update outputArray - need to interpolate next
outputArray = keyValue[previousFractionIndex];
}
else {
delta = key[previousFractionIndex + 1] - key[previousFractionIndex];
differ = fraction - key[previousFractionIndex];
percentDiffer = differ / delta;
valueDelta = new SFVec3f();
for(index = 0; index < blockSize; index++) {
valueDelta[index] = keyValue[(previousFractionIndex + 1)][index] - keyValue[previousFractionIndex][index];
outputArray[index] = keyValue[previousFractionIndex][index] + valueDelta[index] * percentDiffer;
Browser.println ('valueDelta' + valueDelta[index]);
Browser.println ('perDiffer' + percentDiffer);
}
}
value_changed = outputArray;
previousFraction = fraction;
tracePrint ('value_changed=' + value_changed);
}
function set_Vi(initialVelocity, timeStamp) {
Vi = initialVelocity;
initialize(timeStamp);
}
function set_theta(angle, timeStamp) {
theta = angle;
initialize(timeStamp);
}
function calculateTrajectory() {
x[0] = 0;
y[0] = 0;
var timeKeys = new Array();
timeKeys[0] = 0.0;
//convert degree to radian
angle = Math.PI * theta / 180;
Vx = Vi * Math.cos(angle);
Vy = Vi * Math.sin(angle);
var i = 0;
do {
i = i + 1;
timeKeys[i] = timeKeys[i - 1] + dt;
Browser.println ('timeKeys' + timeKeys[i]);
x[i] = x[i - 1] + Vx * dt;
y[i] = y[i - 1] + Vy * dt;
f = B_m * Math.sqrt(Vx * Vx + Vy * Vy) * Math.exp(-y[i] / 0.0001);
Vy = Vy - 9.8 * dt - f * Vy * dt;
Vx = Vx - f * Vx * dt;
Browser.println ('Vy' + Vy);
}while(y[i] > 0);
Browser.println ('Im here' + x.length);
//interpolate to find landing point
var a = -y[i] / y[i-1];
x[i] = (x[i] + a * x[i-1]) / (1+a);
y[i] = 0;
//copy x, y values to keyValues
copyToKeyValues();
//finding keys
for(j = 0; j < timeKeys.length; j++) {
key[j] = timeKeys[j] / timeKeys[timeKeys.length - 1];
Browser.println (' ' + key[j]);
}
}
function copyToKeyValues() {
for(i = 0; i < x.length; i++) {
Browser.println ('x' + x[i]);
keyValue[i][0] = x[i];
keyValue[i][1] = y[i];
keyValue[i][2] = 0;
Browser.println ('keyValue' + i + ' ' + keyValue[i][0]);
}
}
]]>
|
|
| 51 | </Script> |
| 52 | </ProtoBody> |
| 53 | </ProtoDeclare> |
| 54 | <!-- ==================== --> |
| 55 | <Anchor description='ProjectileInterpolatorArena' parameter='"target=_blank"' url=' "ProjectileInterpolatorArena.wrl" "https://www.web3d.org/x3d/content/examples/Basic/StudentProjects/ProjectileInterpolatorArena.wrl" "ProjectileInterpolatorArena.x3d" "https://www.web3d.org/x3d/content/examples/Basic/StudentProjects/ProjectileInterpolatorArena.x3d" '> |
| 56 | <Shape> |
| 57 | <Text string='"ProjectileInterpolatorPrototype" "defines a prototype" "" "Click on this text to see" "ProjectileInterpolatorArena" " scene"'> |
| 58 | <FontStyle justify='"MIDDLE" "MIDDLE"' size='0.7'/> |
| 59 | </Text> |
| 60 | <Appearance> |
| 61 | <Material diffuseColor='1 1 0.2'/> |
| 62 | </Appearance> |
| 63 | </Shape> |
| 64 | </Anchor> |
| 65 | <PositionInterpolator/> |
| 66 | </Scene> |
| 67 | </X3D> |
Event Graph ROUTE Table with 0 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
|
ProjectileMotionTrackerScript
Script |
No direct ROUTE connection found for events to/from this node. This Script has no direct access to other nodes. |
| line 55
Anchor |
description='ProjectileInterpolatorArena' User-interaction hint for this node. |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
<ProtoDeclare name='ProtoName'>
<field
name='fieldName'/> </ProtoDeclare>
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->