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X3D Example Archives: VRML 2 Sourcebook, Chapter 26 - Viewpoint

[1] Figure26.5DungeonViewpoint.x3d - Corner view
Chapter Viewpoint Slideshow
Figure 26.7 Dungeon Viewpoints And Fields Of View

Viewpoint nodes specify a desired location, an orientation, and a camera field-of-view lens angle. By default, the viewer enters a world at position (0, 0, 10) and is looking along the -Z axis towards the origin. You can provide your own preferred viewing locations and directions in Viewpoint nodes. The first Viewpoint in the scene is the initial entry Viewpoint.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

2 X3D Scenes      11 Viewpoint Snapshots

Figure 26.5 Dungeon Viewpoint    
  [1] Figure26.5DungeonViewpoint.x3d - Corner view

  [2] Figure26.5DungeonViewpoint.x3d - (default X3D view from 0 0 10)


Figure 26.7 Dungeon Viewpoints And Fields Of View    
  [3] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - Forward view

  [4] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - 10 degree FOV corner view

  [5] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - 20 degree FOV corner view

  [6] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - 45 degree FOV (default value) corner view

  [7] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - 60 degree FOV corner view

  [8] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - 90 degree FOV corner view

  [9] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - 135 degree FOV corner view

  [10] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - Click door for next dungeon room

  [11] Figure26.7DungeonViewpointsAndFieldsOfView.x3d - (default X3D view)

 

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