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X3D Example Archives: VRML 2 Sourcebook, Chapter 24 - Sound

[1] Figure24.1EmitterMarkers.x3d - 9m distance, range circles at 5m and 10m
Chapter Viewpoint Slideshow
Figure 24.1 Emitter Markers

Sounds can be triggered by viewer actions: clicks, horn honks, door latch noises, etc. Sounds can also be continuous in the background: wind, crowd noises, elevator music. Sounds emit from a location, in a direction, and within an ellipsoidal volume. A Sound node describes a sound emitter, where a source node provides the sound and range fields describe the sound region. An AudioClip node or a MovieTexture node describe a sound source, where a url points to the sound file. AudioClip also controls playback by start time, stop time, and (optionally) looping.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

7 X3D Scenes      15 Viewpoint Snapshots

Figure 24.1 Emitter Markers    
  [1] Figure24.1EmitterMarkers.x3d - 9m distance, range circles at 5m and 10m

  [2] Figure24.1EmitterMarkers.x3d - 5m distance, range circles at 5m and 10m

  [3] Figure24.1EmitterMarkers.x3d - (default X3D view from 0 0 10)


Figure 24.2 Ambient Sound Emitter Markers    
  [4] Figure24.2AmbientSoundEmitterMarkers.x3d - 20m distance, range circles at 5m and 10m

  [5] Figure24.2AmbientSoundEmitterMarkers.x3d - (default X3D view)


Figure 24.3 Touch Sensor Triggered Sound    
 [6] Figure24.3TouchSensorTriggeredSound.x3d - click white ball for tone, markers indicate min/max range of sound
  [7] Figure24.3TouchSensorTriggeredSound.x3d - 20m distance, audible range circles at 5m and 10m

  [8] Figure24.3TouchSensorTriggeredSound.x3d - (default X3D view)


Figure 24.4 Four Key Keyboard    
  [9] Figure24.4FourKeyKeyboard.x3d - Middle C, C#, D, D#

  [10] Figure24.4FourKeyKeyboard.x3d - (default X3D view from 0 0 10)


Figure 24.5 Two Ambient Circling Sounds    
  [11] Figure24.5TwoAmbientCirclingSounds.x3d - 5m from center: two circling ambient sounds

  [12] Figure24.5TwoAmbientCirclingSounds.x3d - 8m from center: two circling ambient sounds

  [13] Figure24.5TwoAmbientCirclingSounds.x3d - (default X3D view)


Figure 24.6 Directed Ambient Sound    
  [14] Figure24.6DirectedAmbientSound.x3d - 9m off-axis distance, range circles at -2m, -1m, 5m and 10m

  [15] Figure24.6DirectedAmbientSound.x3d - 5m on-axis distance, range circles at 5m and 10m

  [16] Figure24.6DirectedAmbientSound.x3d - (default X3D view from 0 0 10)


Figure 24.7 Virtual TV    
 [17] Figure24.7VirtualTV.x3d - Mandelbrot zoom video by San Diego Supercomputer Center
 [18] Figure24.7VirtualTV.x3d - (default X3D view from 0 0 10)
 

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