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X3D Example Archives: VRML 2.0 Sourcebook, Chapter 22 - Background

[1] Figure22.1BackgroundSkySphere.x3d - (default X3D view from 0 0 10)

Figure 22.3c Background Sky Ground Mountains

Background nodes describe groundColor and skyColor gradients on the ground hemisphere and sky sphere. Background nodes can also apply panorama images on a panorama box. Of interest is that the viewer can look around and navigate, but never get any closer to the background. Backgrounds are faster to draw than if you used shapes to build them.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

4 X3D Scenes      4 Viewpoint Snapshots
Figure 22.1 Background Sky Sphere       [1] Figure22.1BackgroundSkySphere.x3d - (default X3D view from 0 0 10)

Figure 22.2 Background Sky Ground       [2] Figure22.2BackgroundSkyGround.x3d - (default X3D view from 0 0 10)

Figure 22.3c Background Sky Ground Mountains       [3] Figure22.3cBackgroundSkyGroundMountains.x3d - (default X3D view)

Figure 22.4 Background Binding       [4] Figure22.4BackgroundBinding.x3d - (default X3D view from 0 0 10)

 

This viewpoint slideshow is online at
http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter22-Background/viewpointSlideshow.html

Viewpoint image version history at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter22-Background/_viewpoints

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