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X3D Example Archives: VRML 2.0 Sourcebook, Chapter 02 - Introduction

Your first VRML world - a brown hut

This chapter describes VRML file structure, a sample VRML file, understanding the header and understanding UTF8. Guidance is provided for using comments, nodes, node type name, fields and values, and using field names.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

X3D Scenes Descriptions
Figure 02.1 Hut Your first VRML world - a brown hut.

Online at http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter02-Introduction

Master source code archive is under subversion control at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter02-Introduction

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Also available: current and archived nightly builds and distributions of these examples, all published under an Open-Source License.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.