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X3D Example Archives: Conformance Nist, Geometric Properties, Texture Coordinate

X3D Scenes Descriptions
indexedfaceset imagetexture entire Test of browser ability to map an ImageTexture onto an entireIndexedFaceSet geometry. The entire VTS logo texture should map once onto the surface of the IndexedFaceSet, with the S axis corresponding to the X axis of the IndexedFaceSet.
indexedfaceset imagetexture part Test of browser ability to map a partial portion of an ImageTexture onto an IndexedFaceSet geometry. Only the inner part of the VTS in the texture should map onto all faces of the cube.
indexedfaceset imagetexture plus Test of browser ability to map an ImageTexture 3 times its size onto an IndexedFaceSet geometry. The VTS logo texture should map completely to each face of the cube, three times horizontally and 3 times vertically.
indexedfaceset imagetexture whole Test of browser ability to map an entire ImageTexture onto an IndexedFaceSet geometry. The entire VTS logo texture should map onto all faces of the cube.
indexedfaceset movietexture entire Test browser ability to completely map one MovieTexture onto the surface of an IndexedFaceSet geometry. The entire "VTS" logo MovieTexture should map once onto the surface of the IndexedFaceSet, with the S (horizontal) axis of the texture corresponding to the X axis of the geometry.
indexedfaceset movietexture part Test of browser ability to map a partial portion of an MovieTexture onto an IndexedFaceSet geometry. Only the inner portion of the VTS in the VTS texture should map onto all faces of the cube.
indexedfaceset movietexture plus Test of browser ability to map an MovieTexture 3 times its size onto an IndexedFaceSet geometry. The VTS logo texture should map completely to each face of the cube, three times horizontally and 3 times vertically.
indexedfaceset movietexture whole Test of browser ability to map an entire MovieTexture onto an IndexedFaceSet geometry. The entire VTS logo texture should map onto all faces of the cube.
indexedfaceset pixeltexture entire Test browser ability to completely map one PixelTexture onto the surface of an IndexedFaceSet geometry. Four colored squares should map onto each face of the IndexedFaceSet. The PixelTexture consists of red quarter (lower left), green quarter (lower right), white quarter (upper left) and yellow quarter (upper right). PixelTexture should map once onto the surface of the IndexedFaceSet, with the S (horizontal) axis of the texture corresponding to the X axis of the geometry.
indexedfaceset pixeltexture part Test of browser ability to map a partial portion of an PixelTexture onto an IndexedFaceSet geometry. Only the yellow portion of four equal sized red, green, yellow and white squares in the pixel texture map all the faces of the cube.
indexedfaceset pixeltexture plus Test of browser ability to map a 3 times multiple of an PixelTexture onto an IndexedFaceSet geometry. A 3 by 3 matrix of four equal sized red, green, white and yellow squares in the pixel texture map all the faces of the cube.
indexedfaceset pixeltexture whole Test of browser ability to map the entire portion of an PixelTexture onto an IndexedFaceSet geometry. Four equal sized red (bottom left), green (bottom right) yellow (top left) and white (top right) squares in the pixel texture map all the faces of the cube.

Online at http://www.web3d.org/x3d/content/examples/ConformanceNist/GeometricProperties/TextureCoordinate

Master source code archive is under subversion control at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/GeometricProperties/TextureCoordinate

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Also available: current and archived nightly builds and distributions of these examples, all published under an Open-Source License.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.