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X3D Example Archives: Basic, Student Projects

Pinball Table Model These are interesting scenes authored by X3D students who have taken the X3D for Web Authors Further contributions are welcome. Be sure to follow the X3D Scene Authoring Hints for reasonably consistent descriptions, metadata, layout and naming conventions within each model scene.
X3D Scenes Descriptions
Allen Dutton Laser scan by Cyberware
Allen Dutton Village Primitive village. Move mouse over the hut roofs to see a demonstration of sensors and interpolators
Chair A chair for a room, modeled as a Prototype for reuse.
Chess 8 Levels Multi-layered Chess Board in 3 dimensions.
Computer Keyboard A computer keyboard for the control panel in the CVN bridge control. The buttons animated to be pushed in when touched.
Dead Reckoning Comparisons Compare different dead-reckoning algorithms to see relative effects of velocity and acceleration on animation smoothness.
Desk A reusable desk prototype - click on drawers to open/shut.
Desk Lamp A file decribing a desk lamp
Dirt Bike Dirt Bike
Dragging Sphere A sphere that drags its tail around a box in the XY-plane
Dutton Village Primitive village. Move mouse over the hut roofs to see a demonstration of sensors and interpolators
Fishing Lure Unique fishing lure ("If it were anymore real, I'd actually be fishing"). Final project for introductory X3D course.
Formula One Race Car A FormulaOne Race Car running in a predefined path
Home Aquarium Student project showing a small aquarium.
Home In Crete Greece Something Special My Home Villa In Crete Greece
Ikea Bead Toy X3D example Model of an ikea bead toy. It has intense extrusions and animation
Ikea Bench X3D example Model of an Ikea Bench
Ikea Blue Chair X3D example Model of an Ikea Blue Chair
Ikea Green Chair X3D example Model of an Ikea Green Chair
Ikea Rocking Horse X3D example Model of an Ikea Rocking Horse
Ikea Table X3D example Model of an Ikea Table
Keyboard Eighty Eight Keys Eight-eight key keyboard, extrapolated from VRML Sourcebook Figure 24.4, including animation of key movements coordinated with sounding of key when touched.
Laetitia Rendered woman's body model, created using 3d Studio Max and then translated into X3D and VRML.
Laetitia Sprints An animation of human body modeled and animated in 3d Studio Max environment and then translated into x3d environment.
Laetitia With Dvd Controller An animation of human body modeled and animated in 3d Studio Max environment and then translated into X3D environment. Instead of using 'mesh deformation' like in LaetitiaSprints.x3d (by using Character Studio's physique modifier), which was not modular and compact enough for x3d environment, I used this time 'segmented animation' approach: 1- At first we divided up the body into segments such as head, upperarm and forearm... 2- Then we linked each segment to a segment of biped skeleton such as head to bip-Head, forearm to bip-Forearm... (Biped is a pre-built skeleton structure in 3d Studion Max) 3- After that we could create the walking animation by using biped's animation features. 4- We hid all of the biped segments and then did some tweaks on the body at vertex level to fix the breaking points during the animation. 5- It was ready to be exported into VRML and then to be translated into x3d. To have it work properly in x3d environment, we had to add new routes connecting interpolators with nodes. (except all SCALE-INTERP's and some SCALE-ORI-INTERP's) 6- Then we had to fix the main position interpolator (Laetitia-POS-INTERP) by defining new keyValues. (Adding new translation values to its transform node doesn't help anything at all.) 7- Finally we deleted unnecessary interpolators from the file... After that we added DVDController and WaypointControler to have more control of the path she walks...
Laser Printer How a laser printer works
Pinball Table A pinball table with some ball animations.
Play Room X3D example Model of a Play room
Projectile Interpolator Arena A projectile motion application which displays range and max height values accoding to Vi and theta inputs. Calculations for drag force with air density are also taken into account.
Projectile Interpolator Prototype A proto which simulates x-y plane projectile motion.
Projectile Slider Bar Prototype A generic slider bar prototype. Colors, size of the bar and name are changable.
Propeller Control Panel Controller buttons and slider for a propeller.
Room A simple room containing protoype instances for chair, desk lamp, wall clock, etc.
Stealth Helo A sort of Stealth Helo I designed and created.
Sweet Home Model of one of the housing types in La Mesa Housing Area.The model is mostly in scale.
Sweet Home Full Detail Model of one of the housing types in La Mesa Housing Area. The model is mostly in scale.this file contains the detailed version of the model.
Sweet Home Low Detail Model of one of the housing types in La Mesa Housing Area. The model is mostly in scale.this file does not contain the detailes.
Torch Example torch using MovieTexture and flickering lights.
Trebuchet Working model of a 14th century Trebuchet Catapult.
Wall Clock A file describing a wall clock
Wall Lamp A reusable wall lamp: prototype using an inverted cone with embedded PointLight.
Water Tower A simple water tower, produced as a MV4204 class project. Total height 25m.

Online at http://www.web3d.org/x3d/content/examples/Basic/StudentProjects

Master source code archive is under subversion control at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Basic/StudentProjects

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Also available: current and archived nightly builds and distributions of these examples, all published under an Open-Source License.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.