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X3D Example Archives: Basic, Rigid Body Physics

Xj3D rigid-body car example

These examples support the X3D Rigid Body Physics component for simple kinematics, first implemented by Xj3D.

Of related interest: Distributed Interactive Simulation (DIS) examples.

X3D Scenes Descriptions
Ball Bounce Example scene for RigidBodyPhysics component
Ball Bounce Simple Example scene for RigidBodyPhysics component
Ball Joint Example scene for RigidBodyPhysics component
Body Geometry Example scene for RigidBodyPhysics component
Bounce Trimesh Example scene for RigidBodyPhysics component
Car Demo Main Example scene for RigidBodyPhysics component, runnable as Xj3D application and invoked using shell script runogl
Car Demo World Model Example scene for RigidBodyPhysics component
Double Hinge Joint Example scene for RigidBodyPhysics component
Motor Joint Example scene for RigidBodyPhysics component
Moving Body Example scene for RigidBodyPhysics component
Single Hinge Joint Example scene for RigidBodyPhysics component
Slider Joint Example scene for RigidBodyPhysics component
Universal Joint Example scene for RigidBodyPhysics component

Online at http://www.web3d.org/x3d/content/examples/Basic/RigidBodyPhysics

Master source code archive is under subversion control at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Basic/RigidBodyPhysics

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Also available: current and archived nightly builds and distributions of these examples, all published under an Open-Source License.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.