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X3D Example Archives: Basic, Followers

Follower algorithm These examples illustrate how to use Chaser and Damper nodes, which are defined in the Followers component of the X3D specification. Transitions are computed at run time to produce events that smoothly change from an initial value to a goal value.
X3D Scenes Descriptions
3rd Person View Chaser X3D Follower example
3rd Person View Follower X3D Follower example
Coaster Classical X3D example showing a flying model using classical animation techniques
Coaster Damper X3D example showing a flying model using Follower animation techniques
Door Classical X3D Follower example
Door Desired X3D Follower example
Follower External Prototype Declarations X3D Follower example
Follower Prototype Declarations Original implementation pattern as prototype declarations for Follower (Chaser and Damper) nodes, useful for browser developers.
Poor Mans Inertia X3D Follower example
Room Desired X3D Follower example
Room Direct X3D Follower example
Sky Sky overhead image
Slider X3D Follower example
Test Orientation Follower X3D Follower example
Test Position 2DFollower X3D Follower example
Test Position Follower X3D Follower example
Test Sliders X3D Follower example

Online at http://www.web3d.org/x3d/content/examples/Basic/Followers

Master source code archive is under subversion control at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Basic/Followers

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Also available: current and archived nightly builds and distributions of these examples, all published under an Open-Source License.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.