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X3D Example Archives: Basic, Distributed Interactive Simulation

[1] AriesEspduPrototype.x3d - (default X3D view from 0 0 10)

DIS Gimbals Example with F18

The IEEE Distributed Interactive Simulation (DIS) networking-protocol standard can be used for synchronized virtual environments and Live, Virtual, Constructive (LVC) simulations. Ongoing development work and DIS details are maintained by the Simulation Interoperability Standards Organization (SISO) which includes the DIS Product Development Group (PDG).

X3D nodes that include DIS support are EspduTransform, DISEntityManager, DISEntityTypeMapping, ReceiverPdu, SignalPdu and TransmitterPdu.

A supporting DIS chapter slideset is available online via X3dGraphics.com. Related work includes X3D-Edit DIS Support as well as the Open-DIS software library, which provides open-source implementations of DIS in C++, C#, Java, Objective-C and JavaScript.

21 X3D Scenes      60 Viewpoint Snapshots
Aries Espdu Prototype       [1] AriesEspduPrototype.x3d - (default X3D view from 0 0 10)

Automated Entity Geometry Creator       [2] AutomatedEntityGeometryCreator.x3d - (default X3D view from 0 0 10)

Baseball Backspin       [3] BaseballBackspin.x3d - Texture test on a basic shape

  [4] BaseballBackspin.x3d - Top ball

  [5] BaseballBackspin.x3d - Behind ball

  [6] BaseballBackspin.x3d - Front Ball

  [7] BaseballBackspin.x3d - (default X3D view from 0 0 10)

Beach Tanks       [8] BeachTanks.x3d - towards ocean

  [9] BeachTanks.x3d - towards hotel

  [10] BeachTanks.x3d - towards building

  [11] BeachTanks.x3d - towards sand dunes

  [12] BeachTanks.x3d - standing on plank

  [13] BeachTanks.x3d - Origin +2m up, looking northeast

  [14] BeachTanks.x3d - Origin +1m up, looking northeast

  [15] BeachTanks.x3d - (default X3D view from 0 0 10)

Cannon Project       [16] CannonProject.x3d - Lightweight 155mm Howitzer

  [17] CannonProject.x3d - FarView

  [18] CannonProject.x3d - AboveView

  [19] CannonProject.x3d - Projectile Rear

  [20] CannonProject.x3d - Projectile Side

  [21] CannonProject.x3d - Projectile Front

  [22] CannonProject.x3d - Projectile Side-II

  [23] CannonProject.x3d - Projectile Front-II

  [24] CannonProject.x3d - (default X3D view from 0 0 10)

Coordinate Axes X3D DIS       [25] CoordinateAxesX3dDIS.x3d - (default X3D view from 0 0 10)

Coordinate Axes X3D DISGeo Loc       [26] CoordinateAxesX3dDISGeoLoc.x3d - (default X3D view from 0 0 10)

DISEntity Prototypes      [27] DISEntityPrototypes.x3d - default viewpoint
 [28] DISEntityPrototypes.x3d - (default X3D view from 0 0 10)
Espdu Transform Example       [29] EspduTransformExample.x3d - Local viewpoint moving with AUV

  [30] EspduTransformExample.x3d - looking down from above surface 50m

  [31] EspduTransformExample.x3d - (default X3D view from 0 0 10)

Espdu Transform Prototypes      [32] EspduTransformPrototypes.x3d - moving viewpoint
 [33] EspduTransformPrototypes.x3d - (default X3D view from 0 0 10)
Espdu Transform Sender Receiver      [34] EspduTransformSenderReceiver.x3d - looking down from above surface 50m
 [35] EspduTransformSenderReceiver.x3d - Local viewpoint moving with test cube
 [36] EspduTransformSenderReceiver.x3d - (default X3D view from 0 0 10)
Extern Proto Declare Definitions       [37] ExternProtoDeclareDefinitions.x3d - ExternProtoDeclare Definitions

  [38] ExternProtoDeclareDefinitions.x3d - (default X3D view from 0 0 10)

Gimbals       [39] Gimbals.x3d - South to North

  [40] Gimbals.x3d - East to West

  [41] Gimbals.x3d - North to South

  [42] Gimbals.x3d - West to East

  [43] Gimbals.x3d - Close Up

  [44] Gimbals.x3d - Northeast to SW

  [45] Gimbals.x3d - Southwest to NE

  [46] Gimbals.x3d - Top Down

  [47] Gimbals.x3d - (default X3D view from 0 0 10)

Networked Camera      [48] NetworkedCamera.x3d - Free Navigation
 [49] NetworkedCamera.x3d - Master Viewpoint
 [50] NetworkedCamera.x3d - Slaved Viewpoint
 [51] NetworkedCamera.x3d - (default X3D view from 0 0 10)
Radio Communications Observer      [52] RadioCommunicationsObserver.x3d - (default X3D view from 0 0 10)
Radio Communications Prototypes      [53] RadioCommunicationsPrototypes.x3d - Receiver Pdu Observer
 [54] RadioCommunicationsPrototypes.x3d - Signal Pdu Observer
 [55] RadioCommunicationsPrototypes.x3d - Transmitter Pdu Observer
 [56] RadioCommunicationsPrototypes.x3d - (default X3D view from 0 0 10)
Test Box Espdu       [57] TestBoxEspdu.x3d - EspduTransform moves Box

  [58] TestBoxEspdu.x3d - (default X3D view from 0 0 10)

Test Cube       [59] TestCube.x3d - Front view

  [60] TestCube.x3d - Back view

  [61] TestCube.x3d - Left view

  [62] TestCube.x3d - Right view

  [63] TestCube.x3d - Top view

  [64] TestCube.x3d - Bottom view

  [65] TestCube.x3d - (default X3D view from 0 0 10)

Test Cube Espdu       [66] TestCubeEspdu.x3d - ESPDU test cube

  [67] TestCubeEspdu.x3d - local (moving) view

  [68] TestCubeEspdu.x3d - (default X3D view from 0 0 10)

Test Images       [69] TestImages.x3d - Front view

  [70] TestImages.x3d - Back view

  [71] TestImages.x3d - Left view

  [72] TestImages.x3d - Right view

  [73] TestImages.x3d - Top view

  [74] TestImages.x3d - Bottom view

  [75] TestImages.x3d - (default X3D view from 0 0 10)

User Scripted Entity Geometry Creator       [76] UserScriptedEntityGeometryCreator.x3d - (default X3D view from 0 0 10)

 

This viewpoint slideshow is online at
http://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation/viewpointSlideshow.html

Viewpoint image version history at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation/_viewpoints

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